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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#24 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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unfortunately making a diagnosis of your problem based on the pictures you have posted, is not an easy task. I see the white line on the port side of the hull (if I got you correctly that's your main issue), but it doesn't look like anything I have seen before. Provided that the 3D mesh you have imported is not flawed by some topological error which is worsened by the use of a normal map, the following tutorial on SH4 normal mapping might be of some use to you: https://www.subsim.com/radioroom/sho...61&postcount=1 That's about all I can say without actually seeing your files. If you send them to me I might be able to offer you a better assistance ![]() Quote:
I think ErdiFerenc's unit is still a WIP. That floating conning tower seems to me a leftover from the submarine that he used as template for importing the Seehund, but let's focus on the normal map problem first ![]() ![]() |
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