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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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I have to test it.
The reason about do not play megamods is that all megamod crash on my PC as soon as I load or start any game (6Gb RAM) and since I do not have a SSD Disk, all are pretty slow to load due to the big amount of skins and new ships. NYGM is the only one that do not crash, however it's still slow to load, and I want to play it in 1920 with Attack Disk - so I need Ahnenerbe, and other mods that doesn't seems to work with it. At the moment this is a temporary list of mods I'd like to play (maybe I replace MEP with OLCE), and Stiebler patch + ThomsenParamApp, once I complete the list: Generic Mod Enabler - v2.6.0.157 [C:\sh3\MODS] Rubini´s Underwater dust&plancton v1 Sh3_volumetric_clouds&fog_V2.2 OLC's Modified Searchlight Beams for GWX3 Das Realistic Food darksmoke Wooden_Lifeboats_Mod_1.1 Enhanced Damage Effects Realistic contacts with Sub icons Damage_caused_by_fires_TheDarkWraith_v1_1 TheDarkWraith_DC_Water_Disturbance_v1_0_SH3 TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 Dolphins Late war SNK_RWR_for all_v2 snorkel_fx_for all Rapt0r's Uniforms V2.0 [Grey] SH3 sound Mod v1.2 No Medals On Crew [Patch] Float_planes_mod Ahnenerbe WideGui 1920 x 1080 Final NationalityMod_v3.0 M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 At the moment, that list of mod loads really fast. |
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