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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Born to Run Silent
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That's high praise coming from an experienced Subsim player.
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SUBSIM - 26 Years on the Web |
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#2 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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I really like the floating debris.
You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side |
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#3 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
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#4 | ||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Changes in the next version are primarily focused on improving the "sim" experience, so I'm adding more options to the Custom difficulty mode, such as real-world ship speeds (they're currently doubled) and disabling the depth charge markers. I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises. ![]() Happy hunting! |
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#5 | |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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Why don't you just add a quick & dirty simple override to a script of the ship instances? Check a boolean which you could set in the script that handles the periscope to disable and enable the renderer of all ships while displaying the map. That takes a minute to do.
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![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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#6 |
Eternal Patrol
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Any thing you do is a PLUS to a super application. Manny thanks.
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RIP Laufen zum Ziel |
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#7 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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I mentioned this previously but how hard is it to make the periscope bob slightly (I mean slightly) with the waves or maybe have water splash on the lens? It might be too much of a pain.
You can have the current arcade periscope and then the more realistic periscope. Also for a future future update. Should cargo ships have deck guns? Thanks. I'll post your game on a forum I'm on to give you some exposure. |
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#8 | ||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Water splashes could be cool, I'll add that to the list. I know they had AA guns (that potentially could be used against another ship), but did they ever get cannons? I can't recall seeing that anywhere, can you point me to a reference? Quote:
-Scott |
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#9 | ||
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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For a quick start a look at wikipedia might help: Liberty ship for example: Stern-mounted 4-in (102 mm) deck gun for use against surfaced submarines
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![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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#10 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#11 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Anything new to report this week Scott?
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#12 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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I'm off on vacation this week, but I have a version currently out in Beta testing with some requested/suggested features:
• Sinking ships hang around much longer at higher difficulties • Custom game option: Show/Hide depth charge markers • Custom game option: Real-world/2x ship speeds • Custom game option: Show/Hide ship models in chart view when periscope is submerged • Added secret menu to unlock all difficulties (for those who want to skip straight to the hard-core modes). -Scott |
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#13 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Thanks. Consider a bobbing periscope as an option in settings to turn on or off. I have been playing silent hunter 3 on PC the last few days and it adds a lot and I think you can turn it on and off in options,
Just askin Thx |
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#14 |
Nub
![]() Join Date: Sep 2012
Posts: 3
Downloads: 1
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While I am very pleased with Crash Dive so far, I can't help noticing that the corvettes are nearly twice as fast as in real life. Wiki gives their maximum speed as 16kn, and points out how difficult this made it for them to catch up with a convoy if they had to stick around keeping a submarine submerged, and therefore allowing the merchants to sail on.
After I attack a convoy, they always seem to go away - and come back to protect stragglers - at 30kn. I am sure the Admiralty would have been very happy if this had been possible Looking forward to the next upgrade. |
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#15 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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See "real world speeds" 2 posts up
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