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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
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#2 | ||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Changes in the next version are primarily focused on improving the "sim" experience, so I'm adding more options to the Custom difficulty mode, such as real-world ship speeds (they're currently doubled) and disabling the depth charge markers. I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises. ![]() Happy hunting! |
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#3 | |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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Why don't you just add a quick & dirty simple override to a script of the ship instances? Check a boolean which you could set in the script that handles the periscope to disable and enable the renderer of all ships while displaying the map. That takes a minute to do.
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![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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#4 |
Eternal Patrol
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Any thing you do is a PLUS to a super application. Manny thanks.
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RIP Laufen zum Ziel |
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#5 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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I mentioned this previously but how hard is it to make the periscope bob slightly (I mean slightly) with the waves or maybe have water splash on the lens? It might be too much of a pain.
You can have the current arcade periscope and then the more realistic periscope. Also for a future future update. Should cargo ships have deck guns? Thanks. I'll post your game on a forum I'm on to give you some exposure. |
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#6 | ||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Water splashes could be cool, I'll add that to the list. I know they had AA guns (that potentially could be used against another ship), but did they ever get cannons? I can't recall seeing that anywhere, can you point me to a reference? Quote:
-Scott |
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#7 | ||
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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For a quick start a look at wikipedia might help: Liberty ship for example: Stern-mounted 4-in (102 mm) deck gun for use against surfaced submarines
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![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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#8 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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The only reason I mentioned the bobbing periscope is that silent Hunter has it. it's not nauseating. That said just because it is in that game doesn't mean it's realistic. I'm assuming it sort of is.
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