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Old 10-26-14, 09:34 AM   #1
Herr-Berbunch
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One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
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Old 10-27-14, 11:30 AM   #2
PanicEnsues
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You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side
Good idea; in the next version, ship sink times will be increased with each difficulty level (I still want to get rid of them pretty quickly on Easy so new players aren't confused about which ships they should be targeting).

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One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
While transport ships do collide with each other, I was never able to get escorts to collide without giving the AI fits.

Changes in the next version are primarily focused on improving the "sim" experience, so I'm adding more options to the Custom difficulty mode, such as real-world ship speeds (they're currently doubled) and disabling the depth charge markers. I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises.

Happy hunting!
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Old 10-27-14, 01:42 PM   #3
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I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises.
You are confusing me, are you joking?
Why don't you just add a quick & dirty simple override to a script of the ship instances? Check a boolean which you could set in the script that handles the periscope to disable and enable the renderer of all ships while displaying the map. That takes a minute to do.
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Old 10-27-14, 03:37 PM   #4
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Any thing you do is a PLUS to a super application. Manny thanks.
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Old 10-27-14, 03:53 PM   #5
deadhead1971
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I mentioned this previously but how hard is it to make the periscope bob slightly (I mean slightly) with the waves or maybe have water splash on the lens? It might be too much of a pain.
You can have the current arcade periscope and then the more realistic periscope.

Also for a future future update. Should cargo ships have deck guns?

Thanks. I'll post your game on a forum I'm on to give you some exposure.
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Old 10-28-14, 11:21 AM   #6
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how hard is it to make the periscope bob slightly (I mean slightly) with the waves or maybe have water splash on the lens?
Easy to do, but the bobbing periscope A) quickly becomes nauseating, and B) isn't very realistic, since I don't think a submerged boat would be affected by the small waves in the game, would it? I could add it as an option for when you're surfaced, but I suspect most people will want it off.

Water splashes could be cool, I'll add that to the list.

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Should cargo ships have deck guns?
I know they had AA guns (that potentially could be used against another ship), but did they ever get cannons? I can't recall seeing that anywhere, can you point me to a reference?

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I'll post your game on a forum I'm on to give you some exposure.
Thank you, and thanks for the suggestions!

-Scott
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Old 10-28-14, 11:38 AM   #7
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… isn't very realistic, since I don't think a submerged boat would be affected by the small waves in the game, would it?
Depends on the depth of the submarine and the height of the waves (I don't have the formula in my head). Beside wind driven waves there is always some swell.

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I know they had AA guns (that potentially could be used against another ship), but did they ever get cannons? I can't recall seeing that anywhere, can you point me to a reference?
Yes, sure, they had cannons.

For a quick start a look at wikipedia might help:
Liberty ship for example: Stern-mounted 4-in (102 mm) deck gun for use against surfaced submarines
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Old 10-28-14, 12:48 PM   #8
deadhead1971
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The only reason I mentioned the bobbing periscope is that silent Hunter has it. it's not nauseating. That said just because it is in that game doesn't mean it's realistic. I'm assuming it sort of is.
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