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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Thanks. Love the open-ended sandbox play.
One last thing. Your game does not show up when using "submarine simulator" in the App Store search box. It does with "submarine games." Not sure if you can set key search words for searches. Most sub games show up under "submarine simulator." You will get more downloads if it can be found there Last edited by deadhead1971; 10-09-14 at 08:59 PM. |
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#107 | |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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-Scott |
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#108 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Attention iPad/iPhone players:
There is a bug in the latest version (1.4.31) where some iOS devices are unable to load saved patrols when the game is first launched. A fix has been submitted to Apple, but in the meantime, if you run into this problem there is a workaround: Just launch a Single Mission, then Quit. After that, you will be able to load your saved Patrol. Sorry about that! -Scott |
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#109 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Any chance on slowing the destroyers' speed? The destroyers AI seem a little too smart compared to destroyers in other sub games. Maybe reduce on easy setting. They seem to zero in on you before picking you up on sonar.
The floating debris is cool. Not sure if you could vary the speed at which ships sink. Slow sinking ships would be neat. You can tweak several things like that to improve the game. The only "complaint" is the destroyers' AI. Really good game. |
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#110 |
Swabbie
![]() Join Date: Aug 2010
Location: South Florida
Posts: 5
Downloads: 15
Uploads: 0
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You know, for a game you basically play on a telephone - a concept that was unheard of back around CAOD unveiling- this isn't bad at all. Yeah, the escorts seem to "know" before you have a chance to react; eels a bit too accurate and few if any duds; water action and texture could be notched up a bit but...hey, for a smartphone game, this aint too shabby! And, best of all, it allows me to play again, at the drop of a hat, like when I am waiting for my wife at the doctor's, etc... Can't do that with SH on a PC.
A good eel shot is always just a few clicks away. |
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#111 |
Swabbie
![]() Join Date: Jul 2007
Posts: 10
Downloads: 10
Uploads: 0
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This is a very welcome addition to the stable of sub sims. To me, it strikes a good balance between sim and arcade. I've played it on my Galaxy S3 and on my wife's Kindle Fire (older, non-HD model).
It should not be confused with a highly realistic full blown simulation that requires you to buy a new video card (and maybe a whole new computer). As a former submariner, I have never bought into the "immersion" idea anyway - no game smells like diesel, feels like steel or is nearly tedious enough to make me believe I was back at sea... For a phone game, Crash Dive has remarkable graphics, plenty of strategy and is you know, fun to play. Crash Dive has the most important game-play elements and is by far the best submarine game available on a phone. Accept it for what it is and you'll get far more than $6.99 worth of entertainment from it. I personally appreciate that the developers delivered a very playable game, yet have continued to tweak and improve it. I hope that this continues and will seriously consider buying any other games that Panic Ensues releases. |
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#112 | |
Eternal Patrol
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RIP Laufen zum Ziel |
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#113 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Update just got posted to apps store
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#114 |
Stowaway
Posts: n/a
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Thank you, great improvements!
I note that escorts in the hunt still swarm over the sub's location. To the point of having several within a couple hundred meters - circling and zig-zagging and barely missing each other at times? It's amusing to watch on one hand, but questionable on the other hand if destroyers would realistically operate that way. Also, being able to "see" the ship outlines and their wakes while submerged is way too much information, even for a really really good sonarman. So if possible try to improve on this aspect? |
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#115 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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Can't wait for the next update
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#116 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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I just purchased this game today and I am actually quite impressed with it. Even with the "arcade style" features, Crash Dive is a very solid entry into Subsim library. Naturally, I would like to see more features that cater towards the grognards, but there is absolutely nothing wrong with the game as-is. The escorts are aggressive and competent, if albeit attention-deficit due to the engine. The interface has a lot of polish and is quite responsive. The tutorial easily breaks in new players and grandfathers in the "Old Gang" at the same time. If I had any complaint it is the fact that the game is so good that I burn up the battery in my tablet playing.
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#117 | ||
Born to Run Silent
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That's high praise coming from an experienced Subsim player.
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SUBSIM - 26 Years on the Web |
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#118 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
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I really like the floating debris.
You could count a ship "sunk" on the score card after getting hit with the required number of torpedoes but let the ships take a little longer to sink, maybe list to the side |
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#119 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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One thing I'd like to see is collision damage with surface vessels. If I can I'll hide underneath one and the corvettes just seem to go straight through the cargo above me.
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#120 | ||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Changes in the next version are primarily focused on improving the "sim" experience, so I'm adding more options to the Custom difficulty mode, such as real-world ship speeds (they're currently doubled) and disabling the depth charge markers. I'm trying to add disabling of the 3D ship models when the periscope is submerged, but that's proving to be much more difficult than I expected, so no promises. ![]() Happy hunting! |
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