Quote:
Originally Posted by gap
Your idea is interesting.
It would add a lot to the immersion of the game. Also, coupled with the concept of "unique units" (this is one of the main differences among SH5 and its predecessors), it would render the campaign "dynamic" in the true sense of the therm.
Its implementation is unlikely though. The last word about it is on TDW indeed, but I think that it would require a complete rewrite of the library mentioned by the same TDW, not to mention the extra work tha the CPU should do for keeping track of all the potential AI-to-AI engagements in campaign. 
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Should be simple to implement as it should just involve telling the game the new rendering distance to use. I have a feeling it will severely tax the end-users system though. I'll look into playing around with it