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Old 10-15-13, 12:47 AM   #11
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Quote:
Originally Posted by gap View Post
The one problem I see on the horizon, is going to be keeping this project updated, and the more mods will be incorporated, the worse the problem will be. Solution? Easy: other modders should cooperate with Rongel into keeping their mods as compatible as possible with his megamod, i.e. conceive their updates over this megamod.
True, making small patches is easy, and I can easily put my own modifications on top of everything because I'll make sure they are compatible, but when a large mod is updated and needs to be switched over the old one, problems start. In many cases the package must be redone from the scratch (well it only takes a hour or so so it's not end of the world). Then there is ofcourse uplading it again, (currently the mod takes about 2 gigs) and the users need to download it.

So this mod won't be automaticly updated when a new version of let's say FX update arrives. Big updates must be carefully selected and so that many features are updated at the same time.

But I still think it's worth the effort
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