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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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A MegaMod for SH5... Excellent news !!!!
Really looking forward to this ![]() ![]() Txema |
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#32 | ||
Navy Seal
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Sobers terrain fix Serges gun fix of the extra planes I want to add an update to the Polish minelayer attack script another go at Royal Oak group DDs + patrols (perhaps a delayed air recon if attack sinks a BB?) any more just let me know Rongel ![]() Quote:
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#33 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#34 | |||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I'll gladly put the new maps to the mod when the fix arrives!
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Yes, attention must be taken when merging the mods, but I will trust sobers install order, and try to work out the problems when they show their ugly heads. My Longer Repairs mod only changes Equipment.upc so it should be safe when installed after EUF. Thanks for the help, I think where I need most of help, is testing this and reporting all weirdness if you encounter it. |
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#35 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#36 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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A big public 'Thank you' to TDW who allowed me to use his works in this megamod!
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#37 | |||
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#38 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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In any case, since RSD on turn is based on EUF and on Longer Repair Times, enabling it after Rongel's megamod wouldn't pose any serious problem ![]() |
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#39 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I took an easy example to not complicate stuff .. but I cant imagine this is the only conflict .. given the fact that half my modlist is greyed out in JSGME
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#40 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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The one problem I see on the horizon, is going to be keeping this project updated, and the more mods will be incorporated, the worse the problem will be. Solution? Easy: other modders should cooperate with Rongel into keeping their mods as compatible as possible with his megamod, i.e. conceive their updates over this megamod. ![]() |
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#41 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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So this mod won't be automaticly updated when a new version of let's say FX update arrives. Big updates must be carefully selected and so that many features are updated at the same time. But I still think it's worth the effort ![]() |
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#42 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#43 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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@ Rongel.
Maybe I can help by making Installer for major releases of your mod (maybe even patches, depends on my free time). It could contain uninstaller for easy remove/replace/reinstall and it could integrate in control panel for removal. You can check installers that I am making for ETS mods -Example. By the way, great job, especially for us that do not have lot of extra time to mess with the game files. ![]() |
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#44 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ Rongel
What do tou think about updating your Torpedo Malfunctions-mod for compatibility with TDW's patches (the effect in game of different failure settings should be much more predictable now) and merging it with your megamod? We Torpedo sim files were tweked by Volodya already, but unlike you, he had not access to historical data, and his settings are compromise ones. ![]() |
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#45 |
Ace of the deep .
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Nice idea , you can use any of my mods in this mega mod .
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