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Old 10-13-13, 06:40 PM   #10
Oleander
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Join Date: Sep 2013
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1. I don't think they had depth charts during the war, if they did they were most likely inaccurate because of the sonar of the time period. Shallow waters, say under 150m, were probably well documented. I don't know of any charts that have been made for the game though, there use to be a mod for SH3 that had a depth scale, I haven't seen on for SH5 though.

2. There's a few of them floating around. I messed around with MaGUI last night and really liked it, but it still has some bugs that need to be ironed out. NewGUIs has the most support, it also has support for those fancy automation scripts by Trevally and supports real navigation, not to mention most modders make their stuff compatible with it. There's a list of them here:
http://www.subsim.com/radioroom/down...sort=downloads

3. I believe so.

4. A good rule of thumb is to start with the big mods and work down. So I usually put environmental and HUD mods at the top of the list then leave small stuff like flags and such until the end. Unless I happen to know that one mod will overwrite something I want in another, then you have to play with the order to get what you want.

5. Right clicking on the screen locks the camera to your cursor. Just right click again to remove the lock, if that doesn't work, exit the station by using ESC and then enter it again.

Welcome BTW.
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