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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#901 | ||
Watch
![]() Join Date: Jan 2011
Location: Shenzhen, China
Posts: 30
Downloads: 282
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Hi gap,
Thanks for your feedback. Just want to clarify that in the previous post I was referring to resurfacing for reloading a second set of 4 torpedoes from the bow of the boat even after selecting the 'Autoloading' option in the Weapons page. What is the purpose of this option then? Please advise. Quote:
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#902 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#903 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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My pleasure
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If you want torpedo tubes to be reloaded immediately, no matter if internal reserves are used up and you are submerged, go to main game menu, select 'Game options', go to the 'Gameplay settings' tab, uncheck 'Realistic reload', and click on 'Apply changes': ![]() |
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#904 |
Machinist's Mate
![]() Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
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Looks Good
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#905 |
Navy Seal
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Little bit propaganda for brave tehnicians ...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 08-30-13 at 12:45 PM. |
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#906 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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thanks, I am currently busy with other small projects, but I think Volodya released a beta version of our work on the AA guns somewhere in another thread
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#907 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Just found this huge collection of scanned manuals on WWII ordnance and weaponry:
![]() http://www.lexpev.nl/manuals/index.html |
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#908 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I noticed a discussion about the tracer color in the beginning of this mamoth topic, and didnt care to check, but red would deffinately NOT be a good alternative, and I think the color is quite historically correct tbh.
http://www.ww2incolor.com/forum/arch...hp/t-7020.html Some discussion on tracer rounds there .. fluorecent lime green ... that would be almost yellow as far as most colormaps go. |
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#909 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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The point is: which shade of green, which shade of red, how much transparent, etc? WWII Color footage is pretty rare, and the link you have posted, though possibly giving us some clues, refers to tankers. Any furthter contribution very much appreciated ![]() |
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#910 |
Navy Seal
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So Gap, when do we start to entering data from your spreadsheet into gunsradars.sim file? Next year?
![]() Your document contains little fortune of data, it would be really shame not to use it . ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#911 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Putting this mod in stand-by was not in vain though. In the meanwhile I have learned a lot about SH5. Most notably, with your help, I have got an insight of the u-boat equipment/upgrade settings and I have a better knowledge of the parameters affecting guns' accuracy and fire rates of fire, not to mention the damage system modelled in game. This experience will be precious for the continuing of this project ![]() There are still some unsolved problems though. As you know, just entering historical specs in game is not enough for getting SH5 gunners to behave as expected. I am especially concerned about practical rates of fire and hit rates. In WWII warfare, the above factors varied heavily depending on a number of other factors, including crew training, fatigue, and sea state. Sure enough, destibilizing SH5 guns is an hard task, as elevation/training rates and gyro stabilization rates are strictly connected, if not identical. This is to say that the completion of the present mod will require a lot of beta testing and fine-tuning. If you are ready to undertake at least part of this work, I will be side-by-side with you, that is sure ![]() |
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#912 | |
Duplicate account
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Location: Russian Federation Nizhny Novgorod
Posts: 713
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