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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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I have been experimenting with the fire effects of the big caliber guns. I have always felt that the stock fire effect has too little flame and smoke. So I replaced the old texture used by the guns and replaced it with the texture for explosions. When I tested it it looked better, but not perfect. When the smoke/flame began to dissapate, the game crashed. Don`t know why. So I made a new file, based on the explosion, but the effect part was smaller. When I tested it it worked just fine.
Here`s some before and after shots: Before ![]() After ![]() As I said, it`s better. But it ain´t perfect. It`s a little narrow at the middle. When the effect dissapates it still leaves behind white smoke. If you could help me, then feel free to make a donation on your way out. P.S. I am also making a new sound mod for the main guns. These sounds are from the movie Otokotachi no Yamato (or simply Yamato). The new sound might work well with the new fire effect.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#2 |
Silent Hunter
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Thank you very much for this work. I never could understand how they decided that battleship guns produced bluish smoke.
I'd like to incorporate it in "Wolves of the Kaiser" if you don't mind. |
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#3 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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When it`s done, sure. For some reason this mod won´t work on my laptop. I have changed the two textures listed in the Materials.dat. When I fire the guns there´s no changes.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Very, very nice after shot pic.
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#5 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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Turns out this mod has a side effect. As can be seen in this picture:
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#6 |
Silent Hunter
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I never knew that they used the same effect texture for ship fires and gun salvos.
![]() At least you can get around it by adding a new material with S3ditor. |
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#7 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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I`ve been messing with the materials.dat and particles.dat. I have also changed the contrast on the explosion textures to get more difference between orange and yellow flames. The results is this:
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__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#8 |
Weps
![]() Join Date: Sep 2007
Location: Germany
Posts: 360
Downloads: 20
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#9 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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This mod: http://www.subsim.com/radioroom/show...=1#post1860193 has been merged with my sound mod.
Together they have formed this mod: http://www.gamefront.com/files/21462...Flash_V1.0.rar
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#10 |
Swabbie
![]() Join Date: Sep 2009
Posts: 12
Downloads: 38
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Wow thats just very good job on this mod!
This one reminded me of a very small, but VERY cool deck gun sound mod for SH3, which i cant find anymore ![]() ![]() Too bad im not familiar with sound editing, or i already would be reworking your mod ![]() Maybe you can do a small addon mod to change sub deck guns to have climpering cartridges? Im not sure, you even could do that for the bigger guns for playable BBs? But could have the side effect that you maybe can hear the cartridges falling from ships kilometers away... Anyway, GJ on this mod, i just hope i have inspired you a bit! ![]() |
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#11 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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Actually, the high caliber guns won´t have that sound as they lack the cartridge. It will be impractical when a shell weights 1000 kg instead of 20-50 kg. Instead they use powder bags that the loaders ram in after the shell. If you go on Youtube, you can find videos of the loading process on one of the 16"/50 Mark 7 on the Iowas.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#12 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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Besides, I`m quitting. No more modding for me. Have better things to do.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#13 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
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#14 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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Thanks. The first thing I`m gonna do is paint the house. Much work to do.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#15 |
Eternal Patrol
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This wouldn't be a date-based decision, would it?
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