Quote:
Originally Posted by vdr1981
Well, they wont inherit damage from their stations, only when station's HP reach 0, controlers will be deactivated, in other words, you dont need antena when station is compleatly broken....
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So, unless a station is destroyed (in which case both parts are destroyed), damage levels of the station and of its sesor remain separate, right?
Quote:
Originally Posted by vdr1981
Now it would be really cool if we can introduce some periods of "unusability" for station equipment when it take some damage, but i don't think that's possible. That EfficiencyReduction entry from damage description works only for some equipment, like engines ect...
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You could set EfficiencyReduction of all the DamageDescriptions relative to equipments not supporting a gradual decline of functionality, to 1 (i.e. maximum efficency reduction). Theoretically, with this setting even minor damages should prevent equipments for working until they are fixed. If the equipment is set to destructible, and its HPs reach 0, damage would not be reparable of course.
Quote:
Originally Posted by vdr1981
The problem is this...By default, NSS_Uboat7*.zon had only two conntrolers,
SH3ZonesCtr@NSS_Uboat7* and CollisionableObject@NSS_Uboat7* and only damage which is registered in those two will be savable...I've add numerous new controllers in this .zon file together with new .zon files with new controllers for guns... Game save wont see those new zone files and controllers...
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I see. Have you tried adding new boxes directly to
SH3ZonesCtr@NSS_Uboat7*, moving/resizing them so that they envelop the desired stations, and liking the boxes to those stations through the
object linked to property?