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#11 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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A this point we should ask ourselves what deck gun and flaks have in common (in therms of their settings, indeed) which makes them different from other equipments
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While your workaround is not free from flaws (basically external sensors would inherit damage from their stations, whereas they obviously shouldn't), it could be the only way to avoid the save/reload cheat. I am thinking out loud now. So far we have assumed that the culprit for damages not getting recorded into save files, is a code bug and that only TDW can fix it. Nonetheless, the damage of some equipments is updated correctly after reloading a saved game. In conideration of that, could the problem be related to some bad/missing settings in one of the upc/upcge files? Maybe we should compare the settings of a "cheaty" equipment with the ones of an equipment whose damage is saved regularly. Moreover, have you ever thought that EUF might have messed unadvertently some equipments, making their damage not to be saved? ![]() Quote:
if referred to an external 3d link, it means "no external 3d object linked" to the given equipment; if referred to one of the positions of an upgrade pack element, means "no equipment loaded" in the given position; if referred to an equipment/upgrade pack interval, it means "no start/end date limit" for the given equipment/upgrade, and so on... |
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