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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#572 | |
Navy Seal
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![]() Now , I would like to confront with SHcollision.act CTD... ![]() Which value from gunsradars.sim controls rate of fire for AI AA guns? And, regarding spreadsheet you gave me ,are those default game settings or modified by you? Some guns have really strange values, like elevation speeds 180 degr.per sec.?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#573 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() P.S: have you tried with no Fx Update enabled, or with FXU combined with Rongel's patch (the one removing AA bullet particles)? Quote:
The 180 dps elevation speed that you are talking about probably refers to the stock setting for playable Flak guns. Reworked U-boat Guns reduces them. Heavily. ![]() |
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#574 |
Navy Seal
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I dont think that FXU or particles effect are involved because there are no any affect while sub is taking damage, no explosions, no pieces of metal flying around, nothing...Only water splashes...
I got it now... We have recoil time - fire rate clip size- burst lenght and reload time- time between bursts Edit: What about planes guns? SHcollision.act is most pronounced when high skill plane strafing submarine because they have the highest firing rate of all guns in the game. I can replicate it every time...If i use veteran plane in my test missions, i don't get SHcollision.act CTD , but if plane is 'elite', all I need is 1-2 bursts and there goes CTD...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-18-13 at 09:38 AM. |
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#575 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
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Is the V 5.4 a beta?
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#576 |
Navy Seal
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Everything regarding SH5 is "beta", which is actually a good thing because SH5 is originally released as "alpha"...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#577 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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#578 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Probably unrelated, but you should try replacing DynEnv's data\Textures\TNormal\tex\water_splash_anim.dds with a resized copy of the same file contained in the Main Mod Low Resolution Patch. If you notice a partial benefit from it, I can reduce it even further.
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practical RoF per barrel = 60 / (recoil time x number of barrels + reload time / clip size) ![]() |
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#579 | |
Navy Seal
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Hold on...I think I'm onto something...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#580 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#581 |
Navy Seal
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Ahhh my happiness
![]() You were right! Not a singele SHcollision CTD with bullet sparks test mod on board! As I remove Bullet spark test, there's CTD after 30-40 sec. of intensive engagement! 110% proven and easy testable... We must note community about this...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#582 | |
Navy Seal
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![]() This could also be the fix for ctd when air patrols attack harbours. If so - this could set the way to add some nice effects to harbours later in the war |
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#583 |
Navy Seal
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Probably...But still , this is a bit of mystery for me...Why bullet effects cause SHcollision CTD when there aren't any while submarine is engaged?!
![]() Just for the record, I tested with all TDW SHcolission patches enabled, so they aren't problematic...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#584 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-18-13 at 02:27 PM. |
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#585 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Credit to Rongel, for having deviced that patch. Now I think we should focus on toning down FXU's flares... Quote:
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