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#26 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() So... I have set several new zones for use with external cargo models. They are: Code:
225=ExtCargoExplA 226=ExtCargoExplB 227=ExtCargoFlamA 228=ExtCargoFlamB 229=ExtCargoFuelA 230=ExtCargoFuelB 231=ExtCargoGenA 232=ExtCargoGenB 233=ExtCargoVehicA 234=ExtCargoVehicB ExtCargoExplA: explosive cargo; ExtCargoExplB: as above, but with lower HP (for models composed by many small elements, like the barrels I have been working on in the last days); ExtCargoFlamA: flammable cargo (oil not included); ExtCargoFlamB: as above, but with lower HP; ExtCargoFuelA: oil cargo; ExtCargoFuelB: as above, but with lower HP; ExtCargoGenA: general cargo; ExtCargoGenB: as above, but with lower HP; ExtCargoVehicA: regular vehicles; ExtCargoVehicB: armored vehicles; Settings: Code:
[ExtCargoExplA] Multiplier=5.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Ammo [ExtCargoExplB] Multiplier=5.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Ammo [ExtCargoFlamA] Multiplier=3.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 10 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoFlamB] Multiplier=3.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 10 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoFuelA] Multiplier=3.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Fuel [ExtCargoFuelB] Multiplier=3.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=Fuel [ExtCargoGenA] Multiplier=1.000000 Flotability=0.000000 HitPoints=150 Destructible=Yes Effect1=BAZA_FX_Foc, 20 Effect2=BAZA_FX_FocFum_mic, 40 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoGenB] Multiplier=1.000000 Flotability=0.000000 HitPoints=10 Destructible=Yes Effect1=BAZA_FX_Foc, 20 Effect2=BAZA_FX_FocFum_mic, 40 Armor Level=1 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoVehicA] Multiplier=1.000000 Flotability=0.000000 HitPoints=25 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 40 Effect2=BAZA_FX_Explozie_mica, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=5 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None [ExtCargoVehicB] Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=Yes Effect1=BAZA_FX_FocFum_mic, 70 Effect2=BAZA_FX_Explozie_mica, 100 Effect3=BAZA_FX_Splinter_fire, 100 Effect4=BAZA_FX_scantei_explozie,100 Armor Level=20 Critic Flotation=0.3 Critical=No FloodingTime=59.999996 CargoType=None @ Volodya If you want to assign the new zone definitions to the stock cargo models, here is a merge of them with FX Update's Zone.cfg: ![]() http://www.mediafire.com/?r25c8fcolhwj6iy |
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