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#1 | ||
Ocean Warrior
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And I forgot to post these message yesterday (at first power outages, and then forgot ![]() Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Yes, if we want to simulate the effect on ship integrity of hitting different cargo types.
Moreover, I am trying to create new cargo models which will include many smaller elements (i.e. single crates, sacks or barrels) instead of merging them together as per stock cargo models. Each element will get its own damage box. It means that they will blow up singularly, and that damaging a single element will trigger a chain reaction, with fires/explosions spreading from one element to the nearby ones. In order to do it, I need for new zones anyway ![]() Quote:
FX Updates version FX Updates + Crew Damage Control version FX Updates + Crew Damage Control (Increased Flooding) version FX Updates + BARF version FX Updates + AST version Merging new zones with the above mods will be really easy, as we won't need to tweak their settings, but just to append our new zones at the end of their respective Zones.cfg files. I could do it right now, but it would be a pointless excercise as we will need to adjust the new settings anyway ![]() |
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#3 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ Rongel
Re. the problem of equipments looking poor when rendered on top of dat units, while digging into SHIII cargo models, I have discovered that they include a DynamicShadowCast controller which is absent from the SH4 cargo files that you sent me yesterday. Probably this controller won't work on SH5, but who knows, it could be worth a quick test. ![]() In addition, SHIII cargo use WaterReflection controllers as well, but IIRC it sure that they are ignored by SH5's engine. |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Flammable steel drums cargo ready for testing:
http://www.mediafire.com/?07t2vih4jz4u4qt They use the same mesh repeated 60 times. Each drum got individual damage boxes and collision spheres. New version of Zones.cfg (FXU compatible) included in the package. I didn't include neither normal/ambient occlusion maps, nor the controllers I mentioned in my previous post. For ease of testing, we will add them step by step. Let me know if it is working as supposed ![]() |
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#7 |
Ocean Warrior
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Maybe you will make a custom mission also, to let me test it
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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