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#1 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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This mod will modify the way ships sink in SH5. It is based on my "Longer Sinking Times" mod for SH4.
The HP damage generated by each torpedo has been reduced by roughly 50%, but the various ship's compartments have been tweaked so the flooding damage generated by each torpedo remains about the same. This roughly doubles the amount of Hit Points each ship has and makes it less likely it will sink from HP depletion and more likely it will sink from progressive flooding, since it now takes roughly twice as many torpedoes to deplete all the hit points. This also has the added benefit of delaying the "Unit destroyed" message in many cases. The flotability factor of various ship's compartments has also been adjusted to accelerate sinking when much of the ship is flooded. This makes it less likely that a ship will hang around when its deck is already under water. new info on version 2: v2 bumps up the torpedo damage to 60% of stock. It was 50% in version 1. Basic SH5 ships seem to be more resistant to damage than SH4 ships and the small increase seems to help. I did not want to bump it up too high so it will still work well against imported SH4 ships. I left both versions up since they both work. v2 will result in faster sinking times. This mod is compatible with TDW's FX update mod and with stock SH5 v1.2. Instal after FX update and Open Horizons II, let it overwrite the Zones.cfg file in both. All feedback will be appreciated. link to version 1: http://www.mediafire.com/file/ph23vc...AST_SH5_v1.zip link to version 2: http://www.mediafire.com/file/554h0p...AST_SH5_v2.zip
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![]() Last edited by Bilge_Rat; 04-04-12 at 01:00 PM. Reason: added info on version 2 |
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#2 |
Navy Seal
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Thanks Bilge_Rat, downloading now
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#3 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thanks too,
SH5 needed this correction. You did it, so ![]() Cheers
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#4 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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It would be not badly to have a video to look at this new sinking behaviour.
(Any details about the sinking time before and after?) Mod fully compatible with TDW's UI v6.9.0? |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Thank you, Bilge Rat.
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#6 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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![]() Quote:
https://rapidshare.com/files/3435443...nking_Tests.7z I tested it with and without TDW's FX, IRAI and UI mod and there should not be any conflict. The file has all the specific custom tweaks TDW had made for his FX mod so it is fully compatible, but it should work as well with imported SH4 ships. In terms of sinking times, it is on par with Arclight's BRF and TDW's FX mod. The big difference is that you will see much less ships instantly going up as torches and burning from stem to stern. However, even ships which appear to have little damage may later on sink either from progressive flooding or from damage caused by ongoing fires from TDW's FX mod. From my testing, 50-60% of merchants still go down with one torp, although you may have to observe it for some times to see if it will go down on its own or will require another torp. It is relatively easy to adjust the sinking times and/or torpedo damage, so I posted this as a WIP until I get more feedback.
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#7 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Any feedback from this mod?
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#8 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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I have a new version I will be uploading soon. I bumped up the torpedo damage slightly. Native SH5 ships are tougher than SH4 ships even though the torpedo.ZON and Zones.CFG file is identical in both games. What also makes it more complicated is the fact that crew abilities can bump up torpedo damage, this is a real balancing act.
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