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Old 06-29-13, 01:29 PM   #1
TheDarkWraith
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Quote:
Originally Posted by gap View Post
The spreading of fires and damage is linked to effects in Baza_FX so if your zones use the fires specified in the Baza_FX (basically the FireSmall, FireBig and such defined in the zones.cfg file) then they will spead with your new zones.
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Old 06-29-13, 01:51 PM   #2
gap
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Quote:
Originally Posted by TheDarkWraith View Post
The spreading of fires and damage is linked to effects in Baza_FX so if your zones use the fires specified in the Baza_FX (basically the FireSmall, FireBig and such defined in the zones.cfg file) then they will spead with your new zones.
excellent.

Is it the same for explosions? When triggered, will they affect nearby boxes, or they are just a cosmetic feature?
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Old 06-29-13, 01:56 PM   #3
TheDarkWraith
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Originally Posted by gap View Post
excellent.

Is it the same for explosions? When triggered, will they affect nearby boxes, or they are just a cosmetic feature?
I believe explosions were purely cosmetic. I could add something to them that could make them induce damage in nearby zones
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Old 06-29-13, 02:02 PM   #4
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I believe explosions were purely cosmetic. I could add something to them that could make them induce damage in nearby zones
Good Idea. If you don't get time for it, I can try doing it myself by copying your "spreading gires" settings. In this case, I will pass on the resulting file to you, for you to include them into FXU. What do you think
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Old 07-01-13, 12:01 PM   #5
TheDarkWraith
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Originally Posted by gap View Post
Good Idea. If you don't get time for it, I can try doing it myself by copying your "spreading gires" settings. In this case, I will pass on the resulting file to you, for you to include them into FXU. What do you think
I'd rather do it myself. Reason being I have a very specific ID numbering system that I developed. By looking at one of my IDs I can tell what mod it belongs to, what controller it's using, what number of the item it is (if it belongs to a multiple items), what version it is, etc. Ever wondered why my ID's were so strange? Now you know why
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Old 07-01-13, 12:18 PM   #6
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I'd rather do it myself. Reason being I have a very specific ID numbering system that I developed. By looking at one of my IDs I can tell what mod it belongs to, what controller it's using, what number of the item it is (if it belongs to a multiple items), what version it is, etc. Ever wondered why my ID's were so strange? Now you know why
Waiting for your updates then
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Old 07-01-13, 07:12 PM   #7
gap
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Just modified a steel drum, to look as it was set on fire:



I hope I can get it to show in game in place of destroyed drums. Fingers crossed
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