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Old 05-11-13, 07:14 PM   #11
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by gap View Post
Recently, I have created a simple spreadsheet for previewing various wave lenght/heights on graph and comparing them to ship sizes. If you want, I can send it your way.
Sure, could be interesting

Quote:
Originally Posted by gap
Wind speed limit is actually 15 m/s, not 30.
15m/s = 30 knots
I prefer knots as reference, it's much more talking to me. When i navigate for RL, we all use knots instead of m/s

Quote:
Originally Posted by gap
For watch crew, you can adjust Visual fog factor in Sensors.cfg. As for ship identification abilities by the officer, you should ask TDW on it.
Well, reading his answer on the question, i'm gonna leave this alone for the moment!

Quote:
I don't know if Fifi and other players will agree with you on this point, but I would be happy enough if you put this and other (and more important) weather related issues at the last place of your todo list


Quote:
Originally Posted by Volodya61
Another thought about Fifi's edition.. it's beautiful but.. how many days in a year can we see similar sea state like in [SeaType 0] in the Baltic? even if wind speed is 0m/sec the Baltic (and others Northern seas) doesn't looks like mirror.. I think would be much better to make several Sea mods.. for Northern waters, for Pacific waters, for Mediterranean.. like we already have several types of sea plants..
Honestly, i think zero wind in Baltic, Arctic, Atlantic, Pacific etc...is the same zero wind rendering
Water is exactly the same, and without any wind = no waves at all = maximum water reflection in whatever earth place.
Only sea color may change, due to sea ground/depth combined to sky color and clouds overcast IMO.
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climate, dynamic environment, environment, environmental mod, fog, weather


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