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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Just beautiful! Fifi, I am really amazed by the quality of your work
![]() What would be cool now, is having a second version of SeaParameters.cfg with realistic wave appearence, lenght, speed, height, etc for the maxium wind speed allowed in game. Pictures and charts I have posted here a while ago could be a good reference. What do you think? ![]() Yes, DOF is another great mod ![]() Done ![]() |
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#362 | |
Ocean Warrior
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@ Fifi Beautiful work! ![]() Just tried it.. nice, very nice.. keep up this good work ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#363 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() By the way, have you tried editing settings "on the fly", as suggested by sober (start game in windowed mode, and close/reload mission after each change instead of closing/reloading the game)? |
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#364 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#365 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#366 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#367 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Thanks for your hard work mate
![]() This is epic |
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#368 | |
Navy Seal
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Thanks guys
![]() Glad you're enjoying it ![]() Quote:
![]() It will take some time before i handle those XYZ values correctly... On other hand, game is limiting wind to 30 knots. It's not very high...If we modelize waves accordingly to those 30 knots limit, we'll never see big waves coming to top conning tower you know ![]() Actually, it's kind of game compromise, and the real wind values we see ingame can't be really taken in account for waves height ![]()
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#369 |
Navy Seal
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Back to my fog adjustments, as i said some posts back, i've increased the fog distance parameters mainly for gameplay matters.
So now, boats begin to be viewable in medium fog around 2500/2300m...and in heavy fog around 1000m...and i like pretty much this rendering. But problem is my AI officer (and watch crew) can still see them way further, and i can ask him to identify them even though i don't see them ![]() So what is the file i could adjust to decrease the AI officer and watch crew view distance? ![]()
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#370 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#371 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#372 |
Black Magic
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Anything dealing with weather is hard-coded in the game (thus the weather report details). I know where in sh5 code the command for the weather report is processed and the string for it is built. Currently don't want to go down that road yet though as many more things are more important than the weather.
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#373 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#374 |
Ocean Warrior
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Another thought about Fifi's edition.. it's beautiful but.. how many days in a year can we see similar sea state like in [SeaType 0] in the Baltic? even if wind speed is 0m/sec the Baltic (and others Northern seas) doesn't looks like mirror.. I think would be much better to make several Sea mods.. for Northern waters, for Pacific waters, for Mediterranean.. like we already have several types of sea plants..
What do you think? community? ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#375 | |||||
Navy Seal
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![]() I prefer knots as reference, it's much more talking to me. When i navigate for RL, we all use knots instead of m/s ![]() Quote:
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![]() Water is exactly the same, and without any wind = no waves at all = maximum water reflection in whatever earth place. Only sea color may change, due to sea ground/depth combined to sky color and clouds overcast IMO.
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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