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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ocean Warrior
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![]() ![]() Another finding - During my last tests seems I have found the solution of the medium fog issue.. If we save the game at a depth of 30-60 meters, at the next load clear weather happens in 80% of cases.. if not then reload again and weather will be clear.. ![]()
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Sorry Volodya, I had missed you previous post.
Honestly I have never messed too mutch with wave parameter, but I think we can have as many SeaType definitions as we want/need in the WindSpeed range 0-15. I am not 100% sure, but testing it shouldn't be difficult ![]() Quote:
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#3 |
Ocean Warrior
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I'm serious.. it works..
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#4 |
Navy Seal
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#5 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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