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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Navy Seal
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For info, here is how i setted sea speed:
[SeaType 0] WindSpeed=0.000000 ScaleX=1.600000 ScaleY=0.025000 ScaleZ=2.500000 ScaleNormal=6.000000 BumpScaleU=2.000000 BumpScaleV=1.000000 NormalSharpness=0.030000 BumpScale=18.000000 BumpStrength=0.600000 FarWavesScale=1.500000 FarWavesStrength=0.500000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.050000 SeaSpeed=1.000000 WaveChoppinessFactor=0.500000 ReflectionIntensity=1.200000 ReflectionDeformation=0.500000 TransparencyDistance=3.200000 TransparencyDistanceUnder=9.000000 SpecGlossiness=160.000000 SpecIntensity=5.000000 SpecSpread=0.563000 UnderSpecGlossiness=32.000000 UnderSpecIntensity=4.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.000000 [SeaType 1] WindSpeed=3.000000 ScaleX=1.500000 ScaleY=0.120000 ScaleZ=1.500000 ScaleNormal=5.000000 BumpScaleU=4.000000 BumpScaleV=2.000000 NormalSharpness=0.050000 BumpScale=16.000000 BumpStrength=0.500000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.006000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.100000 SeaSpeed=0.950000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=2.000000 TransparencyDistanceUnder=8.000000 SpecGlossiness=160.000000 SpecIntensity=1.000000 SpecSpread=0.262000 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.400000 [SeaType 2] WindSpeed=6.000000 ScaleX=3.000000 ScaleY=0.240000 ScaleZ=3.000000 ScaleNormal=4.000000 BumpScaleU=6.000000 BumpScaleV=3.000000 NormalSharpness=0.070000 BumpScale=14.000000 BumpStrength=0.400000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.100000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.200000 SeaSpeed=0.750000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.300000 TransparencyDistanceUnder=4.000000 SpecGlossiness=160.000000 SpecIntensity=1.000000 SpecSpread=0.262000 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaType 3] WindSpeed=9.000000 ScaleX=6.000000 ScaleY=0.480000 ScaleZ=6.000000 ScaleNormal=3.000000 BumpScaleU=8.000000 BumpScaleV=4.000000 NormalSharpness=0.075000 BumpScale=12.000000 BumpStrength=0.300000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.400000 SeaSpeed=0.650000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.000000 TransparencyDistanceUnder=3.000000 SpecGlossiness=160.000000 SpecIntensity=1.000000 SpecSpread=0.262000 UnderSpecGlossiness=32.000000 UnderSpecIntensity=2.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaType 4] WindSpeed=12.000000 ScaleX=12.000000 ScaleY=0.960000 ScaleZ=11.000000 ScaleNormal=2.000000 BumpScaleU=10.000000 BumpScaleV=5.000000 NormalSharpness=0.075000 BumpScale=10.000000 BumpStrength=0.200000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.300000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.800000 SeaSpeed=0.650000 WaveChoppinessFactor=1.100000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.000000 TransparencyDistanceUnder=3.000000 SpecGlossiness=160.000000 SpecIntensity=1.000000 SpecSpread=0.262000 UnderSpecGlossiness=32.000000 UnderSpecIntensity=2.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaType 5] WindSpeed=15.000000 ScaleX=20.000000 ScaleY=1.920000 ScaleZ=25.000000 ScaleNormal=1.000000 BumpScaleU=12.000000 BumpScaleV=6.000000 NormalSharpness=0.075000 BumpScale=8.000000 BumpStrength=0.100000 FarWavesScale=1.000000 FarWavesStrength=1.000000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=1.600000 SeaSpeed=0.650000 WaveChoppinessFactor=1.150000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.000000 TransparencyDistanceUnder=3.000000 SpecGlossiness=160.000000 SpecIntensity=1.000000 SpecSpread=0.262000 UnderSpecGlossiness=32.000000 UnderSpecIntensity=2.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaFoamParameters] UseSlope=1 IncreaseSpeed=2.500000 DecreaseSpeed=0.200000 IncreaseAngleMin=0.100000 IncreaseAngleMax=0.500000 TextureScale=60.000000 MaskTextureScale=0.750000 AnimationSpeed=35.000000 WindSpeed=10.000000 Result is incredible realistic on my rig (though i didn't have yet 0 knot wind to test) Strangely, sea speed affected waves height, and now 12/13/14 knots wind height waves are just perfectly adjusted to conning tower height (meaning top waves are just coming/raising at cunning tower top edge in a nice water splach), using Stoianm pitch&roll (low)
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Last edited by Fifi; 04-29-13 at 07:57 PM. |
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#302 |
Navy Seal
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Also adjusting fog to my liking
![]() Medium fog was too heavy for me. Couldn't see target at 1000m... Now medium fog let me see target (not neat) at 2000m ![]() [IMG] ![]() [IMG] ![]() Heavy fog should also let me see target around 1000m now (have to test it yet)
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Last edited by Fifi; 04-29-13 at 07:53 PM. |
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#303 | |
Swabbie
![]() Join Date: May 2005
Posts: 5
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#304 |
Navy Seal
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For whoever want to try my new sea parameters and fog distances, here it is:
http://www.mediafire.com/?isigyo9ma9mgvty just replace original DynEnv main mod/data/env/fogdistance file by the one inside zip, and replace original DynEnv wave mechanics gale/data/env/seaparameters by the one inside zip. Save original file before, to back it up in case! I adjusted sea speed (as said before) AND waves height for 0/3/6 wind knots. Those values corresponding to low wind in RL, waves are size adjusted to match what i can see everyday here in front of my window ![]() ![]() With O/1 wind knots, sea has to be flat imo, not to say a real mirror... Of course, with low wind ---> wave foam is gone. About fog value, as i said above, game can't be adjusted yet for really less foggy days in a row in time line. So i tweeked values mainly to keep a fun gameplay, and now are: - light fog: at least 5500m visi (didn't really test it, but i know it's fine!) - medium fog: boat becoming visible around 2500m (and 2000m not really neat) - heavy fog: boat becoming visible around 1200m (not very neat at 900m) On side note, would be great to get an additional real big heavy fog (as with Sober best ever fog - less than 500m visi), but happening VERY ocasionaly in game...and it can't be done yet. I hope Gap will not mind that i've adjusted his files! ![]()
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#305 |
Sea Lord
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Location: Noch dabei
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#306 |
Sea Lord
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Location: Noch dabei
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I you have no luck after reinstalling the driver I suggest you reinstall the GPU driver.
And - try a clean install. To make a clean install follow these steps; 1. Download this driver (supports DirectX 9, 10, 11 and Open GL; Nvidia 314.07 WHQL I've never had any problems with this driver. Or, of course you can download a new 314.22, your current one could be corrupted. 2. Uninstall the current driver - I prefer doing this with CCleaner because it offers the option to scan for leftovers after the uninstall. Make sure you uninstall the NVIDIA GRAPHICS program. Now your screen will look funny but don't worry 3. Check the list of installed programs (in CCleaner) that the driver is gone after the uninstall. 4. Scan for leftovers (with CCleaner) and delete them 5. Reboot your computer 6. Go to the driver you downloaded in point 1 above and double click it to start the install 7. Reboot your computer 8. Launch SH5 This is the most reliable way to update the GPU drive as it makes sure no leftovers will mess with the new driver. Fingers crossed again |
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#307 | |
Admiral
![]() Join Date: Mar 2007
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Hello, please can you tell me the path to find this sea type parameters in the data folder? I mean ; Local Disk (C)/Ubisoft/Silent Hunter 5/data/etc/etc/etc .... Thank you
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#308 |
Navy Seal
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Local Disk (C)/Ubisoft/Silent Hunter 5/data/Env/SeaParameters file openable with notepad
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#309 |
Admiral
![]() Join Date: Mar 2007
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Downloads: 172
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#310 |
Admiral
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I enabled the latest Dynamic Environmental Mod 2.9, but I have just three Seatype parameters, and not five Seatype parameters like Fifi has
![]() Last edited by tonschk; 04-30-13 at 04:56 AM. |
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#311 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#312 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() I am always open to whoever wants to improve this and any other of my mods ![]() Quote:
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#313 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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#314 | ||
Ocean Warrior
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![]() ![]() Another finding - During my last tests seems I have found the solution of the medium fog issue.. If we save the game at a depth of 30-60 meters, at the next load clear weather happens in 80% of cases.. if not then reload again and weather will be clear.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#315 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Sorry Volodya, I had missed you previous post.
Honestly I have never messed too mutch with wave parameter, but I think we can have as many SeaType definitions as we want/need in the WindSpeed range 0-15. I am not 100% sure, but testing it shouldn't be difficult ![]() Quote:
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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