SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-07-13, 06:46 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Cybermat47's WIP mod brings back and old question:

when the first Allied merchants started being equipped with guns?

I remember having read a BdU standing order suggesting caution with deckgun's usage even against unescorted merchants. According to it, the deckgun should have been used only as an emergency solution, or for administering the classical "coup de grâce" against obstinate merchant targets. If memory serves me well, the reason was avoiding being identified by the enemy, and avoiding unnecessary risks.

This would have involved that by the time the aforementioned order was issued (I don't remember exactly the date, but it had to be around early-mid '40), the first armed merchants had started to appear.

Anyway, whatever is the answer to the above question, the following links might contain some good clues:

http://www.uboatarchive.net/BDUKTB.htm
http://www.uboatarchive.net/KTBList.htm
gap is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.