Quote:
Originally Posted by gap
Another point blank question: Do you know if there are similar (crew veterancy depandant) settings for AI guns?
No idea again, I guess picking veterancy level in mission editor affects it, but now idea how.
Regarding the date-specific damage settings not being apllied, and your suggestion to duplicate the existing torpedoes, I know Silentmichael is currently attempting to do the same (cloning a GR2 file). I asked him to keep in touch whenever he discovers anyhing new, and I am sure he will assist us when it will be our turn to do the same
Ok, good to hear!
Talking about it, are torpedo malfunctions applied in outside the campaign? Testing them in custom mission could speed up a bit the whole process...
Yep, testing malfunctions in custom missions! 
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I have now gathered some info on the malfunctions. Bottom line seems to be that in the start of the war the torpedoes were really unreliable, G7e was even worse than the old G7a. Both magnetic and contact pistols were faulty, but magnetic pistol was almost unusable. Malfunction percent was something like 30%-40%. Magnetic pistol torpedoes detonated prematurely or passed the ships bottom, and contact pistol torpedoes had serious depth keeping problems. Some torpedoes steered of course or in rare cases were "circle runners". Actual duds weren't the biggest issue. Torpedo problems culminated in the Operation Weserubung where almost every torpedo failed. At this time Germans worked hard to figure out the problems and some real improvements were made.
During the "Happy Times" (late may - the end of 1940) things were better, magnetic pistol was abandoned completely (and not used before 1942 again) and AZ impact detonation was used. AZ pistol was improved by now and the depth keeping problem was reduced.
Thats what I have learned now! So at start of the war we need to have really lousy torpedos, and improve them already in the middle of 1940! To be continued...