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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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After all, I think our first test will be about the trav / elev tolerance factors. I wan to see if they fix this damn gun
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![]() but I promise one day I will put myself at it. How much do you charge for private classes, Trevally? ![]() |
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#182 | |
Ocean Warrior
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![]() Quote:
really Private classes ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#183 |
Navy Seal
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I can do it for you - send me your mission and let me know what date you want it to take place
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#184 |
Navy Seal
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![]() ![]() Don't mind Helga - she comes in to clean the board for me. ![]() |
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#185 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() as their name is suggesting, the two tolerance factors are probably the angular deviation from the ideal trajectory to the target, at which the AI will think that its aim is good enough to start firing... I will carry one some more testing after dinner Quote:
![]() a fellow subsim member, I suppose ![]() |
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#186 | |
Ocean Warrior
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0 - hold fire, but follow target 1 - no hits, all shots below the target, as in previous tests ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#187 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() wait, I want to see what the restr_dist property (under obj_Turret => Debug) does. Setting show_restr to 'Yes' should display in game what this setting is for... or at least I hope so... |
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#188 |
Ocean Warrior
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I'm currently translating into Russian the files for Equipment Upgrade Fix and came across the text of the special abilities..
![]() All my tests in campaign were done using the crew with the gunner's special abilities.. ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#189 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() P.S: I've found this old post from a thread in SHIII Mods Workshop: Quote:
![]() I think tomorrow another hard testing session is waiting for us ![]() |
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#190 | |
Ocean Warrior
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![]() I correctly understand that now we should increase the values rather than decrease them?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#191 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#192 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Want me to create the mission for you? just tell me what to do, and ill see if I can do it.
![]() And a bit of info relating to the Auxiliary cruisers guns, yes, they do get them based on the year. Last edited by V13dweller; 01-12-13 at 12:09 AM. |
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#193 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() What I've understood is that the two tolerance settings are sort of maximum gyroscopic stabilization angles, and that they affect the guns' aim for both AI and human player. If that was true, it would imply that: 1. the higher their value, the steadier the gun, the more accurate its aim; 2. the higher the wind speed, the bigger more noticeable their effect 3. by playing with train/elevation tolerance and speed settings, we can destabilize deck and flak guns without fiddling with trickier parameters ![]() Quote:
![]() Right now I would be happy enough if I could test the improved C/30 and the twin C/38 flak guns in custom mission. I want to see if they are affected by the same systematic error as the "regular" C/30. I don't know if Volodya has other requests, though ![]() Last edited by gap; 01-12-13 at 06:36 AM. |
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#194 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Stock special abilities influence gunner in this way:
There are two passive abilities, boost guns and reduce reload time. Boost guns is like this: AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents) AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30 So when maxed out, it gives +30 % to all aspects of gunning (if all of them work or not is a mystery to me). Stock Reduce reload time drops the time to -50 % when at max. My special abilities mod uses -20 % value. I guess these affect both the deck gun and the AA gun. Hope this helps! |
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#195 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() If I didn't misunderstood your explications, they would entail that gun specific parameters (in their respective sim files), should be set for the lowest possible performance. In any case, we will have an hard time finetuning guns specs and passive ability settings, but it is something we have to deal with, I think. By the way: where are these settings found? ![]() Do you happen to know if the crew veterancy settings in custom mission do have the same effect as passive abilities in campaign? I am induced to think so, since there are 5 ability levels in campaign and 5 veterancy levels in mission... P.S: have you seen what I said about gun's stabilization in my previous post? I know you have fiddled a lot in an attempt to destabilize player's guns.... |
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