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Old 12-01-12, 08:57 PM   #30
troopie
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Join Date: Oct 2010
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Quote:
Originally Posted by gap View Post
Before you start, beware that there's a couple of extra settings which for sure affects global AI guns aiming, separately for cannons and AA guns. These parameters are found in sim.cfg (data/cfg folder), respectively under [AI Cannons] and [AI AA guns] headers, and they are called 'Max error angle'. In stock game they are set respectively to 3 and 4.5 deg, but IRAI changes this figure to 4.5 for both, which apparently is still not enough, despite the fact that, not taking in consideration elevation, an error of 4.5 deg should lead enemy ships to a maximum traverse error as high as 118 m to the right or to the left @ a range of 1.5 km

So is this to say that if I'm the target, the AI could accidently aim up to 4.5 deg off to the right of my actual position and if so, the shell would land 118m away from me (if I was 1.5 k's away)? I'm too lazy to do the trigonometry. Does this same factor apply to both elevation and traverse?

Is a modifyer applied over this factor to reflect crew skill level?

My stock file is showing 5deg for AA btw.


Quote:
Originally Posted by volodya61 View Post
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Cheers! At least it doesn't say anything derogatory like.. 'serial pest' or something
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