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Old 11-26-12, 04:58 PM   #15
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Sailor Steve View Post
You are correct. Naval gunnery has been described as extremely imprecise. Machine guns are also noted for missing a lot. Combine the two and you've got only a tiny chance of hitting anything at more than 500 meters, and even that's going to have more to do with luck than skill.
Quote:
Originally Posted by Webster View Post
sh4 and sh5 the "sniper" accuracy of all guns is and has been rediculous
In guns_radars_01.sim there are 3 parameters per gun that could affect their dispersion/accuracy. They are:
  • Restr_dist (in meters): stock settings range from 100 to 1000; in general, bigger figures are applied to bigger calibers.
  • Trav. tolerance and Elev. tolerance (in degrees?): stock settings for AI guns are invariably 1 for both parameters. U-boat's Flak guns got 15/15. U-boat's Deck gun: 0.75/0.75.

I've been digging in past threads of SHIII-IV forums for an explaination on what these parameters actually do, but couldn't find any clear answer. If anyone got time for fiddling with them, I can provide quick instructions on how to edit them in goblin editor, if needed.

Quote:
Originally Posted by Webster View Post
the sad thing is a lot of modders dont care because they like it to be hard to survive things but IMO its better to be as realistic with damage as you can get which includes weapon damage and accuracy
http://www.subsim.com/radioroom/show...29#post1935329
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