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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Watch
![]() Join Date: Aug 2007
Posts: 21
Downloads: 186
Uploads: 0
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Thanks for the advice Privateer- I will keep on trying. I got shot-up by two British destroyers that my watch crew missed and spent several hours on the bottom playing possum, before I could make repairs and make an escape and am now leery about continuing this patrol without the fix.
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#107 | ||
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Quote:
Look here |
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#108 |
Watch
![]() Join Date: Aug 2007
Posts: 21
Downloads: 186
Uploads: 0
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Found it. Thanks all around. "Overheard in the Control Room of USS Sea Robin SS-407 after the Chief of the Watch had began lowering the snorkel mast before the main snorkel induction valve was closed... "Captain, we have flooded the main induction...". Reply from the CONN (CO).."Don't tell ME your problems..." Submitted by Paul Roggemann ET2(SS) 63-67 http://www.submarinesailor.com/quote.asp
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#109 |
Watch
![]() Join Date: Jan 2011
Posts: 19
Downloads: 117
Uploads: 0
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Hey guys, i am quite new to sh3 modding and am currently playing the stock version without any supermods. I loved the m.e.p 2.1 env. mod and wanted to check version 3.0 out as well but i seem to have run into some kind of texture related issue since the water seems to 'shimmer' a little too much for my liking not just at the horizon but also just a few kms. out. This texture seems to have a yellowish tinge.. is this normal? the screenshots i have seen on this thread show extremely sharp and crisp details at the horizon.
I have a geforce card and i have heard that sh3 doesn't run particularly well on them. Do i need to tweak the AA, transparency, gamma correction in the nvidia control panel to solve this issue? As of now i only have 8x AF enabled. I'll try to post some pictures later on. Thanks. |
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#110 | |
Helmsman
![]() Join Date: Jun 2003
Location: North Wales (UK)
Posts: 104
Downloads: 57
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=128517 'nhancer' is recommended as a program to help apply the tweaks, however this is no longer supports current nvidia drivers. Posts at the end of Rubini's thread suggest an application called 'NVIDIA Inspector' be used instead. I currently have an ATI card, but know from past experience that Nvidia cards can cause problems with SH3.
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Fear is the mind-killer. |
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#111 |
Watch
![]() Join Date: Jan 2011
Posts: 19
Downloads: 117
Uploads: 0
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@Trefoil thanks anyway but the info on the first page wasn't all that helpful since the solution was kinda the opposite of what's suggested there. I can enable gamma correction without experiencing the flat sun/no halo issue but when AA was enabled - i tried both 2x and 4x MSAA as well as 2x supersamling the 'shimmering lights' would appear across the sea surface. In the beginning i thought it was intentional and perhaps what makman referred to in his readme as the 'horizon effect' but it soon became an annoying distraction so i knew it was some kind of texture issue.
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#112 |
Watch
![]() Join Date: Jan 2011
Posts: 19
Downloads: 117
Uploads: 0
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Hey, i am using Makman's MEP V3 20km with MEP V3 fix. I don't have any supermods installed so i didn't install the sensor packs. I did however follow his instructions in the readme for MEP v3 and tweaked the sensors.cfg and sim.cfg accordingly. On top of that i made the changes that were described in the VampireNightVision Bugfix board -
Visual range factor=0.5 Visual fog factor=1.00 Visual light factor=0.5 I don't have any issues with the detection ranges etc. My nights are absolutely pitch black when OVERCAST and i am unable to see my own sub unless i exit the game, open nvidia control panel and bump up the gamma from 1.00 to 1.10. Anything more than this makes the lighting during the day too bright. While i can sort of tolerate this issue by just bumping up gamma what's been bothering me is the absence of fog and thus the perfectly clear vision i seem to have in both medium and heavy fog conditions. It's a real downer since i remember when i played SH3 for the first time a couple of yrs ago using the MEP v2.1 mod the fog rendering was superb and produced some incredibly memorable moments while hunting and being hunted. When there is light fog it is only noticeable when observing horizon through scope and heavy fog is not noticeably denser than medium fog. This is what the relevant parts of my Sensors.cfg and Sim.cfg look like and they are followed by a few screenshots. Sensors.cfg : ;Visual. Visual range factor=0.5 ;[>=0] Visual fog factor=1.00 ;[>=0] Visual light factor=0.5 ;[>=0] Visual waves factor=0.8 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.7 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=true ;[true or false] Sim.cfg: [Visual] Detection time=0.5 ;[s] min detection time. Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=1.0 ;[>=0] Light factor=1.0 ;[>=0] Waves factor=1.0 ;[>=0] Enemy surface factor=350 ;[m2] Enemy speed factor=15 ;[kt] Screens - Medium Fog: http://img848.imageshack.us/img848/8...2154035312.png http://imageshack.us/photo/my-images/835/sh3img732012154043843.png Overcast night, light fog: http://img684.imageshack.us/img684/2...2153621421.png http://img213.imageshack.us/img213/4...0121546593.png Early morning.. a little brighter: http://img26.imageshack.us/img26/694...2153857125.png http://img861.imageshack.us/img861/7...2153830937.png It's not raining in any of the screens above but IIRC the view distance is basically the same in rain conditions. Is there any way to bring back the shorter view distances in foggy weather? |
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#113 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi Everyone, Hope all is well!
I'm also giving this Mod a try BUT it seems, that my crew can actually NOT spot anything further away than approx. 5000m, day or night. I'm worried however, that enemey A/C can spot me from 20km away! I have the 'Sensors.dat file installed for GWX' and also the 'No continuous 'Ship spotted' for GWX (by h.sie)'. Can anybody assist, please! Thanks!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#114 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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I can't locate this Mod-Fix-Pack under ths link given. Can you please re-direct me. Thanks! PS: Great invironment mod, by the way !!!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#115 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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One more question: Do I install this pack INSTEAD of the original 'Sensors.dat for GWX' or ontop? Thanks!!!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#116 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#117 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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OK, I checked the 'readme.text':
Three questions: 1. Do I still install the 'Sensors for GWX' PLUS 2. The 'Patch-File'? 3. Does it work with the 'No continuous 'Ship spotted' for GWX (by h.sie)'? Here is a pick of my installed mods: ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 07-03-12 at 05:29 AM. |
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#118 | ||
Hellas
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if H.sie's mods are ovewritting anything of MEP's files (can't check them right now) you have to disable them about the deep nights at overcast weather...yes its just as i made it ...you can't see almost anything! as for the fog distances there are reasons that i made it so but as you like MEP v2.1 fog distances do this: copy the fog distances values (scene.dat-->node sky-->EnvSim-->fog distances)that you see in scene.dat of MEP v2.1 to your scene.dat of MEP v3-patch BUT have in mind that ranges will be (not exactly but close) multiplied accordinally . i mean that if the x value (in fog distances) gave you a range of 1km at the 16km enviro(MEP v2.1) then the same x value in MEP v3's scenes.dat(20 km enviro) will give you a range of 1.25 km also, have in mind that MEP v3 was created before H.Sie's brilliant visual sensors fix and some things must be changed in MEP's scene dat(and some colors too at envcolors.dats) in order to enjoy the full working visual sensors. all these are done in the upcoming MEP v4 so i will not spend any more time reworking the files of the MEP v3 . Quote:
for 1 and 2 read carefully the installation notes that are included in the ''M.E.P v3-fix pack+Sensors'' .rar everything you need to know is written there. for the 3 i can't check right now the 'No continuous 'Ship spotted' for GWX (by h.sie)' files so if the gsjme is warning you that there are conflicts with MEP's files that means that are incompatible and you must disable it
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#119 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi makman94,
Thanks for your feedback! I installed it like this: 1. M.E.P v3 2. M.E.P v3 VisualSensors GWX 3. M.E.P v3 Patch 4. FSF for M.E.P v3 Patch 5. Lensflare Effekt 1.0 (I remove "No continuous Ship Spotted V1.1 for GWX3") AND It seems to work fine: My crew can spot ships 19 km away, even at night. I can spot it at about 9000m. Thanks again for a great Mod!!! I will keep you posted, if anything should change. Cheers, Kapitän
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#120 |
Helmsman
![]() Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
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Greetings.
Im using M.E.P. v3 Usually I can spot targets almost -before- they noticable in hydrophone... (by me, not the hydro trained officer, when he finally find the contact, I usually so far start to ID the ship...) It doesnt bothered me til now, couse I cruised in clear weather, and told myself: "what the hell: maybe they are right, and I can see more far than hear with hydrophone.." but now its 00:16 o' clock, and I can barely heard the faint sound of a medium speed target. I gave it a try, and what do you know: In attack periscope, in 10x zoom, there are the little thing, with his tiny smoke.... Come on, its nighttime... And periscope depth... HOW the HELL can I spot a ship in 11km or more? ![]() Can you tell me how to fix this, so I can see only as far as the weather, and light environment let me? I dont know how far you can see a ship's smoke in reality, but I try to find out, and play it like that. But in starlight night, even if its clear, Im -sure- I cant spot a ship from periscope depth in like 11km distance... Can you help me, how to correct this?
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Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, ![]() SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
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