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Old 01-05-12, 05:39 PM   #106
von schatten
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Thanks for the advice Privateer- I will keep on trying. I got shot-up by two British destroyers that my watch crew missed and spent several hours on the bottom playing possum, before I could make repairs and make an escape and am now leery about continuing this patrol without the fix.
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Old 01-06-12, 02:21 AM   #107
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Quote:
Originally Posted by privateer View Post
That FTP site is on a private feed and I saw a post that he may not be home to insure it is working 100% of the time...
Quote:
Originally Posted by von schatten View Post
...The link posted above "ftp://hartmuthaas.no-ip.org/Volume_2/Sharing/SH3COMMUNITYMODS/" does not work...
...but the link you posted is obsolete.

Look here
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Old 01-06-12, 01:13 PM   #108
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Found it. Thanks all around. "Overheard in the Control Room of USS Sea Robin SS-407 after the Chief of the Watch had began lowering the snorkel mast before the main snorkel induction valve was closed... "Captain, we have flooded the main induction...". Reply from the CONN (CO).."Don't tell ME your problems..." Submitted by Paul Roggemann ET2(SS) 63-67 http://www.submarinesailor.com/quote.asp
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Old 02-26-12, 05:55 PM   #109
rohan2302
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Hey guys, i am quite new to sh3 modding and am currently playing the stock version without any supermods. I loved the m.e.p 2.1 env. mod and wanted to check version 3.0 out as well but i seem to have run into some kind of texture related issue since the water seems to 'shimmer' a little too much for my liking not just at the horizon but also just a few kms. out. This texture seems to have a yellowish tinge.. is this normal? the screenshots i have seen on this thread show extremely sharp and crisp details at the horizon.
I have a geforce card and i have heard that sh3 doesn't run particularly well on them. Do i need to tweak the AA, transparency, gamma correction in the nvidia control panel to solve this issue? As of now i only have 8x AF enabled. I'll try to post some pictures later on. Thanks.
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Old 02-26-12, 06:55 PM   #110
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Quote:
Originally Posted by rohan2302 View Post
Hey guys, i am quite new to sh3 modding and am currently playing the stock version without any supermods. I loved the m.e.p 2.1 env. mod and wanted to check version 3.0 out as well but i seem to have run into some kind of texture related issue since the water seems to 'shimmer' a little too much for my liking not just at the horizon but also just a few kms. out. This texture seems to have a yellowish tinge.. is this normal? the screenshots i have seen on this thread show extremely sharp and crisp details at the horizon.
I have a geforce card and i have heard that sh3 doesn't run particularly well on them. Do i need to tweak the AA, transparency, gamma correction in the nvidia control panel to solve this issue? As of now i only have 8x AF enabled. I'll try to post some pictures later on. Thanks.
If you look on the first page of this thread, makman94 recommends Rubini's Nvidia tweaks to SH3 listed here -

http://www.subsim.com/radioroom/showthread.php?t=128517

'nhancer' is recommended as a program to help apply the tweaks, however this is no longer supports current nvidia drivers. Posts at the end of Rubini's thread suggest an application called 'NVIDIA Inspector' be used instead.

I currently have an ATI card, but know from past experience that Nvidia cards can cause problems with SH3.
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Old 02-27-12, 02:12 PM   #111
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@Trefoil thanks anyway but the info on the first page wasn't all that helpful since the solution was kinda the opposite of what's suggested there. I can enable gamma correction without experiencing the flat sun/no halo issue but when AA was enabled - i tried both 2x and 4x MSAA as well as 2x supersamling the 'shimmering lights' would appear across the sea surface. In the beginning i thought it was intentional and perhaps what makman referred to in his readme as the 'horizon effect' but it soon became an annoying distraction so i knew it was some kind of texture issue.
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Old 03-07-12, 06:47 AM   #112
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Default Problem with no fog and pitch black overcast nights in MEP V3

Hey, i am using Makman's MEP V3 20km with MEP V3 fix. I don't have any supermods installed so i didn't install the sensor packs. I did however follow his instructions in the readme for MEP v3 and tweaked the sensors.cfg and sim.cfg accordingly. On top of that i made the changes that were described in the VampireNightVision Bugfix board -
Visual range factor=0.5
Visual fog factor=1.00
Visual light factor=0.5
I don't have any issues with the detection ranges etc.

My nights are absolutely pitch black when OVERCAST and i am unable to see my own sub unless i exit the game, open nvidia control panel and bump up the gamma from 1.00 to 1.10. Anything more than this makes the lighting during the day too bright. While i can sort of tolerate this issue by just bumping up gamma what's been bothering me is the absence of fog and thus the perfectly clear vision i seem to have in both medium and heavy fog conditions. It's a real downer since i remember when i played SH3 for the first time a couple of yrs ago using the MEP v2.1 mod the fog rendering was superb and produced some incredibly memorable moments while hunting and being hunted. When there is light fog it is only noticeable when observing horizon through scope and heavy fog is not noticeably denser than medium fog.
This is what the relevant parts of my Sensors.cfg and Sim.cfg look like and they are followed by a few screenshots.

Sensors.cfg :

;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1.00 ;[>=0]
Visual light factor=0.5 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.7 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]

Sim.cfg:
[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=1.0 ;[>=0]
Light factor=1.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=350 ;[m2]
Enemy speed factor=15 ;[kt]

Screens -
Medium Fog:
http://img848.imageshack.us/img848/8...2154035312.png
http://imageshack.us/photo/my-images/835/sh3img732012154043843.png

Overcast night, light fog:
http://img684.imageshack.us/img684/2...2153621421.png
http://img213.imageshack.us/img213/4...0121546593.png

Early morning.. a little brighter:
http://img26.imageshack.us/img26/694...2153857125.png
http://img861.imageshack.us/img861/7...2153830937.png

It's not raining in any of the screens above but IIRC the view distance is basically the same in rain conditions. Is there any way to bring back the shorter view distances in foggy weather?
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Old 07-03-12, 04:26 AM   #113
Kapitän
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Default Only 5km view !?

Hi Everyone, Hope all is well!

I'm also giving this Mod a try BUT it seems, that my crew can actually NOT spot anything further away than approx. 5000m, day or night.

I'm worried however, that enemey A/C can spot me from 20km away!

I have the 'Sensors.dat file installed for GWX' and also the 'No continuous 'Ship spotted' for GWX (by h.sie)'.

Can anybody assist, please!

Thanks!
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Old 07-03-12, 04:44 AM   #114
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Quote:
Originally Posted by makman94 View Post
you can find at my ff page the ''M.E.P v3-fix pack+Sensors'' which is correcting some issues at detection ranges and also containes the Sensors packs for each supermod (instructions and details at its readme)
Hi,

I can't locate this Mod-Fix-Pack under ths link given.

Can you please re-direct me.

Thanks!

PS: Great invironment mod, by the way !!!
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Old 07-03-12, 04:55 AM   #115
Kapitän
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Quote:
Originally Posted by SquareSteelBar View Post
...but the link you posted is obsolete.

Look here
OK, got the Mod-Fix-pack under this link - thanks!

One more question: Do I install this pack INSTEAD of the original 'Sensors.dat for GWX' or ontop?

Thanks!!!
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Old 07-03-12, 04:55 AM   #116
SquareSteelBar
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Quote:
Originally Posted by makman94 View Post
ManosEnvironmentPro version3 ( M.E.P v3 )
...
can be found here
: http://www.subsim.com/radioroom//dow...o=file&id=1452
...
..........
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Old 07-03-12, 05:07 AM   #117
Kapitän
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Quote:
Originally Posted by SquareSteelBar View Post
..........
OK, I checked the 'readme.text':

Three questions:

1. Do I still install the 'Sensors for GWX'
PLUS
2. The 'Patch-File'?

3. Does it work with the 'No continuous 'Ship spotted' for GWX (by h.sie)'?

Here is a pick of my installed mods:

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Last edited by Kapitän; 07-03-12 at 05:29 AM.
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Old 07-03-12, 06:15 PM   #118
makman94
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Default

Quote:
Originally Posted by rohan2302 View Post
Hey, i am using Makman's MEP V3 20km with MEP V3 fix. I don't have any supermods installed so i didn't install the sensor packs. I did however follow his instructions in the readme for MEP v3 and tweaked the sensors.cfg and sim.cfg accordingly. On top of that i made the changes that were described in the VampireNightVision Bugfix board -
Visual range factor=0.5
Visual fog factor=1.00
Visual light factor=0.5
I don't have any issues with the detection ranges etc.

My nights are absolutely pitch black when OVERCAST and i am unable to see my own sub unless i exit the game, open nvidia control panel and bump up the gamma from 1.00 to 1.10. Anything more than this makes the lighting during the day too bright. While i can sort of tolerate this issue by just bumping up gamma what's been bothering me is the absence of fog and thus the perfectly clear vision i seem to have in both medium and heavy fog conditions. It's a real downer since i remember when i played SH3 for the first time a couple of yrs ago using the MEP v2.1 mod the fog rendering was superb and produced some incredibly memorable moments while hunting and being hunted. When there is light fog it is only noticeable when observing horizon through scope and heavy fog is not noticeably denser than medium fog.
This is what the relevant parts of my Sensors.cfg and Sim.cfg look like and they are followed by a few screenshots.

Sensors.cfg :

;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1.00 ;[>=0]
Visual light factor=0.5 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.7 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]

Sim.cfg:
[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=1.0 ;[>=0]
Light factor=1.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=350 ;[m2]
Enemy speed factor=15 ;[kt]

Screens -
Medium Fog:
http://img848.imageshack.us/img848/8...2154035312.png
http://imageshack.us/photo/my-images/835/sh3img732012154043843.png

Overcast night, light fog:
http://img684.imageshack.us/img684/2...2153621421.png
http://img213.imageshack.us/img213/4...0121546593.png

Early morning.. a little brighter:
http://img26.imageshack.us/img26/694...2153857125.png
http://img861.imageshack.us/img861/7...2153830937.png

It's not raining in any of the screens above but IIRC the view distance is basically the same in rain conditions. Is there any way to bring back the shorter view distances in foggy weather?
ahoy Rohan,
if H.sie's mods are ovewritting anything of MEP's files (can't check them right now) you have to disable them
about the deep nights at overcast weather...yes its just as i made it ...you can't see almost anything!
as for the fog distances there are reasons that i made it so but as you like MEP v2.1 fog distances do this: copy the fog distances values (scene.dat-->node sky-->EnvSim-->fog distances)that you see in scene.dat of MEP v2.1 to your scene.dat of MEP v3-patch BUT have in mind that ranges will be (not exactly but close) multiplied accordinally . i mean that if the x value (in fog distances) gave you a range of 1km at the 16km enviro(MEP v2.1) then the same x value in MEP v3's scenes.dat(20 km enviro) will give you a range of 1.25 km
also, have in mind that MEP v3 was created before H.Sie's brilliant visual sensors fix and some things must be changed in MEP's scene dat(and some colors too at envcolors.dats) in order to enjoy the full working visual sensors.
all these are done in the upcoming MEP v4 so i will not spend any more time reworking the files of the MEP v3 .

Quote:
Originally Posted by Kapitän View Post
OK, I checked the 'readme.text':

Three questions:

1. Do I still install the 'Sensors for GWX'
PLUS
2. The 'Patch-File'?

3. Does it work with the 'No continuous 'Ship spotted' for GWX (by h.sie)'?

Here is a pick of my installed mods:
ahoy Kapitan ,
for 1 and 2 read carefully the installation notes that are included in the ''M.E.P v3-fix pack+Sensors'' .rar
everything you need to know is written there.
for the 3 i can't check right now the 'No continuous 'Ship spotted' for GWX (by h.sie)' files so if the gsjme is warning you that there are conflicts with MEP's files that means that are incompatible and you must disable it
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Old 07-03-12, 06:28 PM   #119
Kapitän
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Hi makman94,

Thanks for your feedback!

I installed it like this:

1. M.E.P v3
2. M.E.P v3 VisualSensors GWX
3. M.E.P v3 Patch
4. FSF for M.E.P v3 Patch
5. Lensflare Effekt 1.0
(I remove "No continuous Ship Spotted V1.1 for GWX3")

AND

It seems to work fine: My crew can spot ships 19 km away, even at night. I can spot it at about 9000m.

Thanks again for a great Mod!!!

I will keep you posted, if anything should change.

Cheers, Kapitän
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Old 10-05-12, 03:04 AM   #120
Nobon
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Greetings.

Im using M.E.P. v3

Usually I can spot targets almost -before- they noticable in hydrophone... (by me, not the hydro trained officer, when he finally find the contact, I usually so far start to ID the ship...)


It doesnt bothered me til now, couse I cruised in clear weather, and told myself: "what the hell: maybe they are right, and I can see more far than hear with hydrophone.." but now its 00:16 o' clock, and I can barely heard the faint sound of a medium speed target. I gave it a try, and what do you know:

In attack periscope, in 10x zoom, there are the little thing, with his tiny smoke....

Come on, its nighttime... And periscope depth...

HOW the HELL can I spot a ship in 11km or more?

Can you tell me how to fix this, so I can see only as far as the weather, and light environment let me?

I dont know how far you can see a ship's smoke in reality, but I try to find out, and play it like that.

But in starlight night, even if its clear, Im -sure- I cant spot a ship from periscope depth in like 11km distance...

Can you help me, how to correct this?
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