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Old 11-22-10, 03:38 AM   #91
makman94
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guys,
i downloaded today M.E.P v3 from both places (subsim's downloads and my filefront page) and their size is EXACTLY THE SAME ! (really strange that you don't see their same size too)

just for clarify this,in case that you compare it with the M.E.P v3-fix pack : the ''M.E.P v3-patch'' is an add on M.E.P v3
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Old 11-27-10, 10:01 AM   #92
Yoriyn
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This is it
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To Battle Station order mod for SH3 and more
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Old 11-28-10, 10:33 AM   #93
nikbear
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Thankfully the version I D/L from the filefront page works wonderfully!
Loads of clouds and foul weather!! Works great,thank you Makman
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Old 11-28-10, 10:45 AM   #94
Victor Schutze
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Magnificent job

Thank you makman94
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Old 12-30-10, 02:58 PM   #95
Auk Auk
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Quote:
Originally Posted by makman94 View Post
you can find at my ff page the ''M.E.P v3-fix pack+Sensors'' which is correcting some issues at detection ranges and also containes the Sensors packs for each supermod (instructions and details at its readme)
Hi. I would love to have access to the fix pack + sensors for GWX 3.0. Can you post on subsim? I don't have acess to ff.
Thanks,

Alec
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Old 12-30-10, 03:16 PM   #96
rik007
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try:

ftp://maikhaas.dyndns.org/Volume_1/S...COMMUNITYMODS/
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Old 06-21-11, 04:07 PM   #97
wizardmatt
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Dunno if this counts as a necro or not
Anywho, I hope someone can help me. I've tried Google, with only partial success. I'm using MEPv3 with the MaGUI-F. As you know, these mods refer to the amount of fog as the quality of "visibility" - "excellent," "moderate," "poor," and "zero". What I want to know is, what is the extent of the visible range at each of these levels? My google efforts found a post here at subsim by hitman, who gave a very good explanation of the basics of this subject. Following his suggestion, I opened up scene.dat with S3D and nosed around. Each visibility state expresses the visible range as a % of the maximum range, eg. Excellent=100%, Moderate=50%, and so on. Trouble is, I can't figure out which specific variable within scene.dat represents this %.
If someone can point me to the right spot, that would be great. Ta
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Old 06-24-11, 03:35 AM   #98
makman94
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Quote:
Originally Posted by wizardmatt View Post
Dunno if this counts as a necro or not
Anywho, I hope someone can help me. I've tried Google, with only partial success. I'm using MEPv3 with the MaGUI-F. As you know, these mods refer to the amount of fog as the quality of "visibility" - "excellent," "moderate," "poor," and "zero". What I want to know is, what is the extent of the visible range at each of these levels?
hello Wizardmatt,

you are not saying if you are using my visual sensors or not.
but in any case (using them or not) ,i can't answer your question becuase long time have past since i made these settings and i don't remember these ranges that you are asking for . ( and i am glad that i don't remember becuase it is immersion 'killer' to know these ranges ).
have in mind that these ranges are not 100% precise becuase other parameters are involving dynamically at visuals such as ,for example , the aspect ratio of target or the light .

afaik,parameters that are effecting the visible ranges are the visuals in sensors.cfg and in sim.cfg ( located at data/cfg/) , the fog distances in scene.dat (especially the ObjectsReativeZmin and ObjectsReativeZmax values) and the ambientlight colours in envcolors.dat (maybe is more that can't remember right now).

Quote:
Originally Posted by wizardmatt View Post
Each visibility state expresses the visible range as a % of the maximum range, eg. Excellent=100%, Moderate=50%, and so on. Trouble is, I can't figure out which specific variable within scene.dat represents this %.
If someone can point me to the right spot, that would be great. Ta
no, this is not correct ...i mean modarate is not 50% and so on...

if you want to 'find out' these ranges (as i told you is a combination of the above settings) when you spot a ship ask for weather report and take a note of visibility state and visible range (or create specific single missions). sooner or later you will have the answer for all situations.at least i would have done this procedure in order to get these ranges if i wanted to.
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Old 06-24-11, 09:09 AM   #99
wizardmatt
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Ok mate kewl. For what it's worth, I'm using your GWX3 sensors too, plus the post by Hitman I'm referring to is in this thread:

http://www.subsim.com/radioroom/showthread.php?t=179443

Thx for the reply, and thx for the mods
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Old 11-30-11, 06:18 PM   #100
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I've just downloaded this mod, and i'm impressed It looks fantastic! Great work!
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Old 12-01-11, 12:51 PM   #101
subdragoon
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Maybe you can help me. I have the GWX sensors pack installed and am having issues with my watch crew not spotting ships until they are right up on me, say 'medium' range. This is at night usually, but happens a lot in day time. Also during the day I'm having armed merchants fire at me with their deck guns when I can't even see them on the horizon, let alone my watch crew. I always get a "We are under attack!" way before any "ship sighted!" message. Any ideas? Seems like the sensors are out of whack on my install. I hope I can get it working because I love this environment!
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Old 12-04-11, 02:55 AM   #102
makman94
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Quote:
Originally Posted by subdragoon View Post
Maybe you can help me. I have the GWX sensors pack installed and am having issues with my watch crew not spotting ships until they are right up on me, say 'medium' range. This is at night usually, but happens a lot in day time. Also during the day I'm having armed merchants fire at me with their deck guns when I can't even see them on the horizon, let alone my watch crew. I always get a "We are under attack!" way before any "ship sighted!" message. Any ideas? Seems like the sensors are out of whack on my install. I hope I can get it working because I love this environment!
obviously you haven't installed the ''M.E.P v3-fix pack+Sensors'' after the MEP v3. the fix pack containes fixes-adjustments at MEP's files and sensors which are dealing with the detection ranges.
read very carefully the installation notes for this fix pack.

for some reason ...the gamefront team deleted the files from my page but still you can find the files at this excellent place here : ftp://hartmuthaas.no-ip.org/Volume_2...COMMUNITYMODS/

username is Maik
password is Woelfe
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Last edited by makman94; 12-04-11 at 03:07 AM.
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Old 12-04-11, 01:26 PM   #103
subdragoon
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Thanks makman!

What I had installed was MEPv3 and then 'MEP v3 VisualSensors for gwx3'. Apparently that did not include the fix.
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Old 01-05-12, 05:24 PM   #104
von schatten
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Love this mod but do not have the fix pack. The link posted above "ftp://hartmuthaas.no-ip.org/Volume_2/Sharing/SH3COMMUNITYMODS/" does not work. Can anybody help? Thank you in advance. Von Schatten.
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Old 01-05-12, 05:30 PM   #105
Madox58
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That FTP site is on a private feed and I saw a post that he may not be home to insure it is working 100% of the time.
Just keep trying from time to time and it will be working again.
It may be a few days, but it's worth waiting for!
It's a Top Notch link!!
 
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