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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Hellas
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be a little patient =FI=Ghost,i were busy with some other mods and haven't done any progress to our theme here.the fix its nearly finished, i believe that in the next week will be released
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#62 |
Gunner
![]() Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
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Roger, thank you!
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Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me. ![]() |
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#63 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 64
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I'm not sure if this has been discussed but I'm having a bit of a problem with the MEP.When night falls the surroundings begin to look like a negative image. Everything is really gray and white. Its fairly annoying as I really like this mod but cannot use it because of this issue. Any ideas guys?
Thanks greatly Jan |
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#64 | |
Hellas
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to tell you the truth i don't understand what your issue is , a pic will be very helpfull bye
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#65 |
Hellas
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you can find at my ff page the ''M.E.P v3-fix pack+Sensors'' which is correcting some issues at detection ranges and also containes the Sensors packs for each supermod (instructions and details at its readme)
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#66 |
Gunner
![]() Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
Downloads: 93
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Thank you Makman!
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Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me. ![]() |
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#67 |
Silent Hunter
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I would also say thanks for the fix !
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#68 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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I know this is an old thread, but does this mod work with GWX3 ?? thanks
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#69 | |
Rear Admiral
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![]() Make sure you disable any other environmental mods before enabling this one (GWX 16km Atmo, SH5 Water, etc.). Also make sure you read through the info on MEP and get any necessary "fixes" plus the correct MEP Sensor mod to use with your game installation. IIRC you must at the very least install MEP plus the appropriate Sensor fix in order for things to work right. |
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#70 | |
Hellas
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bye
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#71 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Hi Makman, I really like your environment mod
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#72 | |
Hellas
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have a look at the first post of thread and tell me if the SIXTH pic (the one that is above the pic with rain) looks to you like late afternoon. if indeed looks like that all you have to do is to adjust your monitor settings (becuase it is a pic of night and not late afternoon) .have in mind that ALWAYS must adjust your monitor when testing a new env if you want a darker than this....well it is not so simple.you have to edit the specular.tga(thats for the sea),probably,if you want the sky.tga(thats for the sky) in skycolors.dat and then you have to adjust the colors in envcolors.dat just give a try to M.E.P v2.1 (it is 16km) .this one has the darker nights of all M.E.P 's versions bye
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#73 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
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Hi makman94, thanks for the help! I'll try those suggestions. I think my old monitor might be at fault. I'll try to adjust it and test your 2.1 version as well. Thanks again! ![]() |
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#74 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Does anyody know if this mod works with Rubini's 'Unofficial Rocket fix for GWX3.0 Gold??
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#75 | |
Hellas
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no these two mods (mep and Rubini's rockets) are not compatible . I believe that Rubini's mod can work also in a 20km environment but the more correct person to ask about this is....Rubini . bye
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