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Old 07-03-12, 05:07 AM   #1
Kapitän
The Old Man
 
Join Date: Mar 2010
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Quote:
Originally Posted by SquareSteelBar View Post
..........
OK, I checked the 'readme.text':

Three questions:

1. Do I still install the 'Sensors for GWX'
PLUS
2. The 'Patch-File'?

3. Does it work with the 'No continuous 'Ship spotted' for GWX (by h.sie)'?

Here is a pick of my installed mods:

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Last edited by Kapitän; 07-03-12 at 05:29 AM.
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Old 07-03-12, 06:15 PM   #2
makman94
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Quote:
Originally Posted by rohan2302 View Post
Hey, i am using Makman's MEP V3 20km with MEP V3 fix. I don't have any supermods installed so i didn't install the sensor packs. I did however follow his instructions in the readme for MEP v3 and tweaked the sensors.cfg and sim.cfg accordingly. On top of that i made the changes that were described in the VampireNightVision Bugfix board -
Visual range factor=0.5
Visual fog factor=1.00
Visual light factor=0.5
I don't have any issues with the detection ranges etc.

My nights are absolutely pitch black when OVERCAST and i am unable to see my own sub unless i exit the game, open nvidia control panel and bump up the gamma from 1.00 to 1.10. Anything more than this makes the lighting during the day too bright. While i can sort of tolerate this issue by just bumping up gamma what's been bothering me is the absence of fog and thus the perfectly clear vision i seem to have in both medium and heavy fog conditions. It's a real downer since i remember when i played SH3 for the first time a couple of yrs ago using the MEP v2.1 mod the fog rendering was superb and produced some incredibly memorable moments while hunting and being hunted. When there is light fog it is only noticeable when observing horizon through scope and heavy fog is not noticeably denser than medium fog.
This is what the relevant parts of my Sensors.cfg and Sim.cfg look like and they are followed by a few screenshots.

Sensors.cfg :

;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1.00 ;[>=0]
Visual light factor=0.5 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.7 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=200 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=true ;[true or false]

Sim.cfg:
[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=1.0 ;[>=0]
Light factor=1.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=350 ;[m2]
Enemy speed factor=15 ;[kt]

Screens -
Medium Fog:
http://img848.imageshack.us/img848/8...2154035312.png
http://imageshack.us/photo/my-images/835/sh3img732012154043843.png

Overcast night, light fog:
http://img684.imageshack.us/img684/2...2153621421.png
http://img213.imageshack.us/img213/4...0121546593.png

Early morning.. a little brighter:
http://img26.imageshack.us/img26/694...2153857125.png
http://img861.imageshack.us/img861/7...2153830937.png

It's not raining in any of the screens above but IIRC the view distance is basically the same in rain conditions. Is there any way to bring back the shorter view distances in foggy weather?
ahoy Rohan,
if H.sie's mods are ovewritting anything of MEP's files (can't check them right now) you have to disable them
about the deep nights at overcast weather...yes its just as i made it ...you can't see almost anything!
as for the fog distances there are reasons that i made it so but as you like MEP v2.1 fog distances do this: copy the fog distances values (scene.dat-->node sky-->EnvSim-->fog distances)that you see in scene.dat of MEP v2.1 to your scene.dat of MEP v3-patch BUT have in mind that ranges will be (not exactly but close) multiplied accordinally . i mean that if the x value (in fog distances) gave you a range of 1km at the 16km enviro(MEP v2.1) then the same x value in MEP v3's scenes.dat(20 km enviro) will give you a range of 1.25 km
also, have in mind that MEP v3 was created before H.Sie's brilliant visual sensors fix and some things must be changed in MEP's scene dat(and some colors too at envcolors.dats) in order to enjoy the full working visual sensors.
all these are done in the upcoming MEP v4 so i will not spend any more time reworking the files of the MEP v3 .

Quote:
Originally Posted by Kapitän View Post
OK, I checked the 'readme.text':

Three questions:

1. Do I still install the 'Sensors for GWX'
PLUS
2. The 'Patch-File'?

3. Does it work with the 'No continuous 'Ship spotted' for GWX (by h.sie)'?

Here is a pick of my installed mods:
ahoy Kapitan ,
for 1 and 2 read carefully the installation notes that are included in the ''M.E.P v3-fix pack+Sensors'' .rar
everything you need to know is written there.
for the 3 i can't check right now the 'No continuous 'Ship spotted' for GWX (by h.sie)' files so if the gsjme is warning you that there are conflicts with MEP's files that means that are incompatible and you must disable it
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Old 07-03-12, 06:28 PM   #3
Kapitän
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Hi makman94,

Thanks for your feedback!

I installed it like this:

1. M.E.P v3
2. M.E.P v3 VisualSensors GWX
3. M.E.P v3 Patch
4. FSF for M.E.P v3 Patch
5. Lensflare Effekt 1.0
(I remove "No continuous Ship Spotted V1.1 for GWX3")

AND

It seems to work fine: My crew can spot ships 19 km away, even at night. I can spot it at about 9000m.

Thanks again for a great Mod!!!

I will keep you posted, if anything should change.

Cheers, Kapitän
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Old 10-05-12, 03:04 AM   #4
Nobon
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Join Date: Sep 2012
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Posts: 103
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Greetings.

Im using M.E.P. v3

Usually I can spot targets almost -before- they noticable in hydrophone... (by me, not the hydro trained officer, when he finally find the contact, I usually so far start to ID the ship...)


It doesnt bothered me til now, couse I cruised in clear weather, and told myself: "what the hell: maybe they are right, and I can see more far than hear with hydrophone.." but now its 00:16 o' clock, and I can barely heard the faint sound of a medium speed target. I gave it a try, and what do you know:

In attack periscope, in 10x zoom, there are the little thing, with his tiny smoke....

Come on, its nighttime... And periscope depth...

HOW the HELL can I spot a ship in 11km or more?

Can you tell me how to fix this, so I can see only as far as the weather, and light environment let me?

I dont know how far you can see a ship's smoke in reality, but I try to find out, and play it like that.

But in starlight night, even if its clear, Im -sure- I cant spot a ship from periscope depth in like 11km distance...

Can you help me, how to correct this?
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Old 01-08-13, 08:52 AM   #5
Kritische Tiefe
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Default M.E.P. v3 Questions

Hello,

after years i unpacked my SH3CD and decited to go hunting again (last version i played was gwx 2.0).

I just saw the MEPv3 mod and installed it with gwx3.0 like this:

------------
1. M.E.P v3
2. M.E.P v3-Patch

if you have the 'flat sun' issue then install with this order:
1. M.E.P v3
2. M.E.P v3-Patch
3. FSF for M.E.P v3-Patch

then install the Sensors pack that matches with the supermod you are using

So i installed the sensorpack last, like instructed.
Does that still appy? Because i read another order in another thread.

Secondly my Hydrophone seems to be too sensitive, cause the notepad shows ships in directions without getting the slightest sound of the engines, cause they are soo far away. is this like it is supposed to be?

thanks for your help

KT
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Old 04-23-13, 12:46 AM   #6
Alpha Von Burg
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Quote:
Originally Posted by Torres84 View Post
I miss that uncertainty that came with not knowing if you were going to be crushed by a destroyer who detected you with its radar while you were surfaced.
This actually happened to me, using the same mods.

It was dark one night. Heavy rain and fog, no star-light. Next thing you know I am blinded by the sudden burst of light from an enemy destroyer's search light. Suddenly, a second one came out of nowhere behind us.

I thought to myself, Ambushed, by a task force?
only one thing to do here, CRASH DIVE!

anyway I did manage to survive, scariest thing to happen thought. Being ambushed by a small task-force like that in the dark.

Just thought I'd share this.
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Old 04-25-13, 07:43 PM   #7
Father Goose
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First page states:
"settings to cameras.dat for better visuallity of the horizon 'effect' (highly recommended)
-----------------------------------------------------------------------------------
use the s3d and at binoculars---> optical set minzoom=1,maxzoom=10,zoomlevels=8
and at binoculars--->cameraparams set angularangle=75 , fardistance=10000"


This mod looks great. Where is the binocular file?
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