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Old 06-11-12, 03:55 PM   #256
Dogfish40
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Quote:
Originally Posted by TheDarkWraith View Post
The Sh.sdl file is the game's master sound mixer/sound registry.

You can easily merge different Sh.sdl files using my SDL editor app found in \data\Applications of my UIs mod
I've never done it, but if the instructions are there (or somewhere) I'll fix it.
D40
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Old 06-12-12, 10:01 AM   #257
Dogfish40
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Quote:
Originally Posted by TheDarkWraith View Post
The Sh.sdl file is the game's master sound mixer/sound registry.

You can easily merge different Sh.sdl files using my SDL editor app found in \data\Applications of my UIs mod
Hi TDW!
I have isolated (copied each .sdl file from both mods) to a desktop folder just to see if I can use the sdl editor and I opened one of them.
Is there a thread or tutorial on using the sdl editor.
I can only open one file at a time, so I have no idea how to "merge" the two.
Thanks for your help.
D40
PS: If you like, I can open a new thread so as not to get too far off the track for this topic.
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Old 06-12-12, 10:06 AM   #258
TheDarkWraith
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Originally Posted by Dogfish40 View Post
Hi TDW!
I have isolated (copied each .sdl file from both mods) to a desktop folder just to see if I can use the sdl editor and I opened one of them.
Is there a thread or tutorial on using the sdl editor.
I can only open one file at a time, so I have no idea how to "merge" the two.
Thanks for your help.
D40
PS: If you like, I can open a new thread so as not to get too far off the track for this topic.
File-->Comparing-->Compare (select both SDL files)

then Tools-->Merge--> select merge option
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Old 06-12-12, 10:23 AM   #259
Dogfish40
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Originally Posted by TheDarkWraith View Post
File-->Comparing-->Compare (select both SDL files)

then Tools-->Merge--> select merge option
Cool! I'll give it a go right now. When I get this "merged file", do I place a copy of each in both mods?
EDIT; I'm getting an "ERROR; Duplicate record found at 0x11E4D..." which I am pressing OK on all these.
Is this normal?
EDIT2; At the end of clicking OK on all these error popup's I got a message saying, the 2 files are not identical, then I saved as> a new file.
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Old 06-12-12, 10:39 AM   #260
TheDarkWraith
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Originally Posted by Dogfish40 View Post
Cool! I'll give it a go right now. When I get this "merged file", do I place a copy of each in both mods?
EDIT; I'm getting an "ERROR; Duplicate record found at 0x11E4D..." which I am pressing OK on all these.
Is this normal?
EDIT2; At the end of clicking OK on all these error popup's I got a message saying, the 2 files are not identical, then I saved as> a new file.
Yes the error messages are normal. It's doing a compare and telling you the differences it found. Did you merge the files before saving Merge 1->2 or 2->1?
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Old 06-12-12, 11:45 AM   #261
Dogfish40
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Yes the error messages are normal. It's doing a compare and telling you the differences it found. Did you merge the files before saving Merge 1->2 or 2->1?
Yes, When I hit merge>2-1, that's when all the pop-ups start. Once I finished hitting all the "OK's", I saved the file.
So the saved file is the one I'm going to replace in both mods, correct?
D40
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Old 06-12-12, 01:49 PM   #262
TheDarkWraith
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Originally Posted by Dogfish40 View Post
Yes, When I hit merge>2-1, that's when all the pop-ups start. Once I finished hitting all the "OK's", I saved the file.
So the saved file is the one I'm going to replace in both mods, correct?
D40
Yes
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Old 06-12-12, 03:45 PM   #263
Dogfish40
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Yes
Excellent, Thanks
D40
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Old 07-01-12, 01:45 PM   #264
Burstar
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Default Open Horizons II conflict

I remember reading somewhere that this mod and Open Horizons II conflict.

There are no overlapping files except sh.sdl, and they do work together except when near port.

Is there a version or fix that will successfully combine OHII and Sub flags?
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Old 07-16-12, 01:40 PM   #265
TheBeast
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Default Sub Flag 3D Model and Animation update suggestion.

Back on 11-11-2011 I sent you a PM and posted note in this thread (POST #235) in case your mail was full but you never replied.

Suggestion:
3D Model updated with much more detailed 3D Model.
MeshAnimationData changed from 25 frames to 100 frames.

The 3D Model and MeshAnimationData have been rescaled to the small size flag that is currently in use in SubFlags_0_0_8_byTheDarkWraith MOD.

SubFlags

Please Advise!
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Last edited by TheBeast; 07-17-12 at 12:45 AM.
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Old 08-06-12, 11:51 PM   #266
Cybermat47
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Default Great

Great job,as always! Can you select the flags in the bunker? And how do you customize them?
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Old 08-07-12, 07:06 AM   #267
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Quote:
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Can you select the flags in the bunker?
I seem to remember that there are no limitations on where this mod can be enabled, disabled or customized. But better to wait for an official statement by TDW

Quote:
Originally Posted by Cybermat47 View Post
And how do you customize them?
Look at download page for details.
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Old 08-07-12, 10:02 PM   #268
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YAAAAAAAAAY!

Just installed this mod and its great! don't worry about historical accuracy! in fact the only problem i've had with one of your mods is the AI submarine crew, though i probably just copied some files into the wrong folder!
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Old 08-07-12, 10:05 PM   #269
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Quote:
Originally Posted by TheDarkWraith View Post
but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
Don't worry. as a christian i believe nothing can be perfect but God. although i am going to ask the Pope if you can be made Patron Saint of computers
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Old 08-08-12, 03:28 PM   #270
oscar19681
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when i enable this mod the flags dont apear on my VIIA u-boat. I checked the files and it seems the upper flag and flag pole are activated out of the box . What am i doing wrong?
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