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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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D40
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Dogfish40 |
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#257 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I have isolated (copied each .sdl file from both mods) to a desktop folder just to see if I can use the sdl editor and I opened one of them. Is there a thread or tutorial on using the sdl editor. I can only open one file at a time, so I have no idea how to "merge" the two. Thanks for your help. D40 PS: If you like, I can open a new thread so as not to get too far off the track for this topic.
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Dogfish40 |
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#258 | |
Black Magic
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then Tools-->Merge--> select merge option |
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#259 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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EDIT; I'm getting an "ERROR; Duplicate record found at 0x11E4D..." which I am pressing OK on all these. Is this normal? EDIT2; At the end of clicking OK on all these error popup's I got a message saying, the 2 files are not identical, then I saved as> a new file.
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Dogfish40 Last edited by Dogfish40; 06-12-12 at 10:34 AM. |
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#260 | |
Black Magic
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#261 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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So the saved file is the one I'm going to replace in both mods, correct? D40
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Dogfish40 |
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#262 |
Black Magic
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#263 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Dogfish40 |
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#264 |
Watch
![]() Join Date: Jun 2007
Location: Canada
Posts: 28
Downloads: 155
Uploads: 0
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I remember reading somewhere that this mod and Open Horizons II conflict.
There are no overlapping files except sh.sdl, and they do work together except when near port. Is there a version or fix that will successfully combine OHII and Sub flags? |
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#265 |
The Old Man
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Back on 11-11-2011 I sent you a PM and posted note in this thread (POST #235) in case your mail was full but you never replied.
Suggestion: 3D Model updated with much more detailed 3D Model. MeshAnimationData changed from 25 frames to 100 frames. The 3D Model and MeshAnimationData have been rescaled to the small size flag that is currently in use in SubFlags_0_0_8_byTheDarkWraith MOD. SubFlags Please Advise! TheBeast Last edited by TheBeast; 07-17-12 at 12:45 AM. |
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#266 |
Willing Webfooted Beast
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Great job,as always! Can you select the flags in the bunker? And how do you customize them?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#267 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I seem to remember that there are no limitations on where this mod can be enabled, disabled or customized. But better to wait for an official statement by TDW
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#268 |
Willing Webfooted Beast
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YAAAAAAAAAY!
Just installed this mod and its great! don't worry about historical accuracy! in fact the only problem i've had with one of your mods is the AI submarine crew, though i probably just copied some files into the wrong folder!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#269 | |
Willing Webfooted Beast
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#270 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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when i enable this mod the flags dont apear on my VIIA u-boat. I checked the files and it seems the upper flag and flag pole are activated out of the box . What am i doing wrong?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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