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Old 04-04-10, 09:00 AM   #1
TheDarkWraith
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Quote:
Originally Posted by SeaWolf U-57 View Post
TheDarkWraith please remember perfection is good Were possible.
but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
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Old 04-04-10, 12:39 PM   #2
TheDarkWraith
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Does anyone know how to enable the snorkel in SH5? If I can get the snorkel to enable then I might be able to use it to control the raising/lowering of the flags. Currently when I try to issue the command Rise_snorkel or Toggle_snorkel it keeps telling me that the snorkel is not available. I can't figure out how to make it available

Last edited by TheDarkWraith; 04-04-10 at 01:21 PM.
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Old 04-04-10, 01:36 PM   #3
Paco
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Looks great

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Old 04-04-10, 01:50 PM   #4
gutted
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Tried it out and it looks cool.

But...


They flap too big and too quick for my tastes.

Maybe slow it down a tad and make it so it doesn't have as big of a horizontal flap to it.
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Old 04-04-10, 03:35 PM   #5
rsvette12
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Thnaks for the hard work, one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, I did see flag but as I said crash after hitting "p" key, just a thought also flag looks a bit cartoonish prob we could up with something better, darker and maybe dirtier, just a thought, thank you.

Rich
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Old 04-04-10, 04:01 PM   #6
java`s revenge
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When the game is made till 1943 i don`t think the "snorkel" has been made.
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Old 04-04-10, 04:24 PM   #7
gutted
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Any way to have it move like the other ships flags?

I was watching a merchant's flag while leaving port.. and this flag doesn't flap the same at all. The merchan'ts one looked alot more natural... while mine looked like it was in a hurricane and smoking crack LOL.
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Last edited by gutted; 04-04-10 at 05:08 PM.
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Old 08-07-12, 10:05 PM   #8
Cybermat47
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Quote:
Originally Posted by TheDarkWraith View Post
but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
Don't worry. as a christian i believe nothing can be perfect but God. although i am going to ask the Pope if you can be made Patron Saint of computers
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Old 08-08-12, 03:28 PM   #9
oscar19681
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when i enable this mod the flags dont apear on my VIIA u-boat. I checked the files and it seems the upper flag and flag pole are activated out of the box . What am i doing wrong?
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Old 08-08-12, 04:09 PM   #10
flostt
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Ensure that your Start Date for Flag 2 is set correctly (i.e 19380101 and not 19451230) in the .eqp file of your boat type
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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