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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
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#2 |
Black Magic
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Does anyone know how to enable the snorkel in SH5? If I can get the snorkel to enable then I might be able to use it to control the raising/lowering of the flags. Currently when I try to issue the command Rise_snorkel or Toggle_snorkel it keeps telling me that the snorkel is not available. I can't figure out how to make it available
![]() Last edited by TheDarkWraith; 04-04-10 at 01:21 PM. |
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#3 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Looks great
![]() Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Tried it out and it looks cool.
But... They flap too big and too quick for my tastes. Maybe slow it down a tad and make it so it doesn't have as big of a horizontal flap to it. |
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#5 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Thnaks for the hard work, one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, I did see flag but as I said crash after hitting "p" key, just a thought also flag looks a bit cartoonish prob we could up with something better, darker and maybe dirtier, just a thought, thank you.
Rich |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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When the game is made till 1943 i don`t think the "snorkel" has been made.
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Any way to have it move like the other ships flags?
I was watching a merchant's flag while leaving port.. and this flag doesn't flap the same at all. The merchan'ts one looked alot more natural... while mine looked like it was in a hurricane and smoking crack LOL. Last edited by gutted; 04-04-10 at 05:08 PM. |
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#8 | |
Willing Webfooted Beast
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Quote:
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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when i enable this mod the flags dont apear on my VIIA u-boat. I checked the files and it seems the upper flag and flag pole are activated out of the box . What am i doing wrong?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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Ensure that your Start Date for Flag 2 is set correctly (i.e 19380101 and not 19451230) in the .eqp file of your boat type
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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