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Old 02-22-12, 03:41 PM   #14
Dogfish40
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Quote:
Originally Posted by TheDarkWraith View Post
fire is an effect that is triggered when a zone receives > x% damage and the effect is declared for that zone.

Listing is nothing more than the damage/flooding model and you can't ask the game how much is the ship listing

You can ask the game how much damage the ship has and it will tell you the % damage. It tells you nothing more.

So if the deckgun is located on a zone with a fire effect declared and that zone's damage (not the ship's damage) is > damage for effect then the fire effect is played. You could have crew members firing the deck gun amidst flames
That's what I was afraid of. The damage model is too simple to make the idea appear random. However, the hard line idea is still OK and that's to have the AI firing of weapons on sinking ships interact with the damage model. At least the weapons would stop at some point during the sinking.
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