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Old 02-22-12, 01:27 AM   #7
misha1967
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Quote:
Originally Posted by TheDarkWraith View Post
Actually this can be fixed. The AI scripts for ships have a way to get amount of damage incurred. We could set that at x% damage it's not allowed to fire guns or any weapons for that matter. The problem is defining what the x% should be.
And there will be a lot of opinions on that x%!

It's a pity you can't randomize it to simulate the real life re-enactments of "Custer's Last Stand" without having ALL of the ships being manned by gung-ho do or die seamen. Keep you guessing, so to speak.

I guess one way of finding that magical x% would be to find out what the damage % of ships clearly beyond a smidgen of hope tends to be, but it would require a lot of looking at sinking ships while noting their damage %.

One rule of thumb I might use in that case was that, if I understand it correctly, the number of fires on a ship are directly correlated to its damage % and, clearly, when your entire superstructure is on fire is doesn't really matter how tough you are, you can't man a gun in a furnace.

Just a thought.
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