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Old 02-22-12, 12:34 PM   #1
TheDarkWraith
Black Magic
 
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fire is an effect that is triggered when a zone receives > x% damage and the effect is declared for that zone.

Listing is nothing more than the damage/flooding model and you can't ask the game how much is the ship listing

You can ask the game how much damage the ship has and it will tell you the % damage. It tells you nothing more.

So if the deckgun is located on a zone with a fire effect declared and that zone's damage (not the ship's damage) is > damage for effect then the fire effect is played. You could have crew members firing the deck gun amidst flames
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Old 02-22-12, 01:41 PM   #2
maillemaker
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That's the SH damage model for you. A merchant can be completely crippled, on fire, have a 30 degree list, a shorn rudder, all boilers blown and a busted coffee pot, but if the guns are serviceable, there is one AI lemming bent on taking you with him. Both laughable and annoying at the same time. The realism of this is debatable.
Well without coffee, you're going to have some mighty grumpy sailors!

Steve
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Old 02-23-12, 02:36 AM   #3
Hinrich Schwab
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Originally Posted by maillemaker View Post
Well without coffee, you're going to have some mighty grumpy sailors!

Steve
No, just a bridge full of drooling vegetables with only Bernard left to take the Conn.
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Old 02-22-12, 03:41 PM   #4
Dogfish40
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Originally Posted by TheDarkWraith View Post
fire is an effect that is triggered when a zone receives > x% damage and the effect is declared for that zone.

Listing is nothing more than the damage/flooding model and you can't ask the game how much is the ship listing

You can ask the game how much damage the ship has and it will tell you the % damage. It tells you nothing more.

So if the deckgun is located on a zone with a fire effect declared and that zone's damage (not the ship's damage) is > damage for effect then the fire effect is played. You could have crew members firing the deck gun amidst flames
That's what I was afraid of. The damage model is too simple to make the idea appear random. However, the hard line idea is still OK and that's to have the AI firing of weapons on sinking ships interact with the damage model. At least the weapons would stop at some point during the sinking.
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