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Whoa!! Scary...
I ran across Two nice big Armed Merchants (the ones that look like troop transports, about 11 to 16'000 tons) , anyway, I put an eel in both as they were very close. Then I put another eel in one and she started to sink.
I fired a second eel at the second ship and missed, but since she was ablaze I thought I'd watch her. She wouldn't sink,.. so...I battle surfaced. By the time we got to firing I see tracers over our heads.:o Artillery shells. We hit her twice as I'm trying to order evasive maneuvers, then I had us crash dive (they had us homed in). I really didn't think anyone on that ship would be in a position to fire at us with all that fire on their deck. Lesson learned, Armed merchants, are Armed and will fire even if they're on fire. Oh hell, it was exciting!! I love this game!! :up: D40 |
Thats is always in the back of my mind. Wondering if that ship that is on fire is going to give me some trouble !
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That's the SH damage model for you. A merchant can be completely crippled, on fire, have a 30 degree list, a shorn rudder, all boilers blown and a busted coffee pot, but if the guns are serviceable, there is one AI lemming bent on taking you with him. Both laughable and annoying at the same time. :damn: The realism of this is debatable.
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Most crew took their lifeboats, but not rare some of crew were hiding near cannons on case if u-boat would decide to surface. |
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I remember in SH 4 after installing RFB where I was in the torpedo training mission and the Mogami cruiser I torpedoed and gave a 45 degree list to was still trying to rotate its guns to hit me even though I was in her baffles and the list was so bad that there was zero chance of a hit. A human crew, no matter how valiant would have realized that it was over. The AI doesn't know any better. |
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It's a pity you can't randomize it to simulate the real life re-enactments of "Custer's Last Stand" without having ALL of the ships being manned by gung-ho do or die seamen. Keep you guessing, so to speak. I guess one way of finding that magical x% would be to find out what the damage % of ships clearly beyond a smidgen of hope tends to be, but it would require a lot of looking at sinking ships while noting their damage %. One rule of thumb I might use in that case was that, if I understand it correctly, the number of fires on a ship are directly correlated to its damage % and, clearly, when your entire superstructure is on fire is doesn't really matter how tough you are, you can't man a gun in a furnace. Just a thought. |
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On a (slightly) related note, can you shoot out the spotlights? I've tried and I think they must be made from unobtainium!
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This would be a good mod. D40 |
fire is an effect that is triggered when a zone receives > x% damage and the effect is declared for that zone.
Listing is nothing more than the damage/flooding model and you can't ask the game how much is the ship listing You can ask the game how much damage the ship has and it will tell you the % damage. It tells you nothing more. So if the deckgun is located on a zone with a fire effect declared and that zone's damage (not the ship's damage) is > damage for effect then the fire effect is played. You could have crew members firing the deck gun amidst flames :shifty: |
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Steve |
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