SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-03-12, 10:48 AM   #1
troopie
Captain
 
Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
Default

That's pretty standard, I've had plenty of similar experiences in stock SH3 + 4.

I guess the devs had more important problems on their hands. Wasn't really an issue in SH3, because you never really got sent into ports.

I guess raiding ports is good for a bit of daring fun, but realistically I beleive it was a very rare occurence (steve?) so don't let it bother you too much!
troopie is offline   Reply With Quote
Old 01-03-12, 11:09 AM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by troopie View Post
but realistically I beleive it was a very rare occurence (steve?) so don't let it bother you too much!
Why you pickin' on me?

As far as I know it happened twice. Scapa Flow was almost impossible, and only happened because Admiral Doenitz planned it personally with the help of aerial photography. Following the attack the British reinforced the entrances to the harbor, and after that time any British base should be impossible to penetrate.

The other was by Werner Hartenstein in U-156. He observed the harbor at Aruba for several days before deciding it was relatively undefended and making his decision to go ahead with the attack. He sank three small tankers and attempted to set the oil field on fire but failed.
http://en.wikipedia.org/wiki/Attack_on_Aruba
http://uboat.net/boats/successes/u156.html

Basically all the SH games make harbor-raiding much easier than it ever was in real life.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-03-12, 11:56 AM   #3
flostt
Sonar Guy
 
Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
Default

installing this mod makes a big difference:

IRAI (Intelligent Random AI) by TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=171973

I sometimes wish that I had not installed this (especially if you have three destroyers circling above you after an attack....) but it is a needed mod!
__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
flostt is offline   Reply With Quote
Old 01-03-12, 04:25 PM   #4
Andrew82
Torpedoman
 
Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by flostt View Post
installing this mod makes a big difference:

IRAI (Intelligent Random AI) by TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=171973

I sometimes wish that I had not installed this (especially if you have three destroyers circling above you after an attack....) but it is a needed mod!
After sinking the USS Hood in Scapa Flow during twilight I was expecting to have signed my own death sentence with al the escorts around. But the burning and slow sinking of the Hood didn't seem to bother them as none of them even started up their diesels..

Have the IRAI mod installed so don't really know why they did nothing..
__________________
TMO 2.2
Andrew82 is offline   Reply With Quote
Old 01-03-12, 04:51 PM   #5
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Andrew82 View Post
After sinking the USS Hood in Scapa Flow during twilight I was expecting to have signed my own death sentence with al the escorts around. But the burning and slow sinking of the Hood didn't seem to bother them as none of them even started up their diesels..

Have the IRAI mod installed so don't really know why they did nothing..
'Docked' ships will do nothing but sit there The game will not let them move.
TheDarkWraith is offline   Reply With Quote
Old 01-03-12, 06:43 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by TheDarkWraith View Post
'Docked' ships will do nothing but sit there The game will not let them move.
Which is accurate. A ship at in port will usually be in a steam-down condition and obtaining power from the shore. It will take hours to raise steam to a point where the ship can move. Even if the ship has steam up it will take several minutes just to weigh anchor. Here is a good discussion of the subject.
http://www.strategypage.com/militaryforums/8-10333.aspx
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-03-12, 06:50 PM   #7
Zky
Bosun
 
Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Which is accurate. A ship at in port will usually be in a steam-down condition and obtaining power from the shore. It will take hours to raise steam to a point where the ship can move. Even if the ship has steam up it will take several minutes just to weigh anchor. Here is a good discussion of the subject.
http://www.strategypage.com/militaryforums/8-10333.aspx
Makes sense!! So maybe one should not pay so much attention to that but would be nice if they started to move after a hour or so if you are still there for any reason. But I guess there is bigger problems to pay attention to still in the game.
Zky is offline   Reply With Quote
Old 01-03-12, 07:18 PM   #8
Commander Mysenses
Navy Dude
 
Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
'Docked' ships will do nothing but sit there The game will not let them move.
But even the patrolling ones will stick to their paths as long as you stay out of their detection zones, despite the mayhem being unleashed in plain sight.

I think I will stay away from harbour raiding, too much of a duckshoot once you get past the patrols... my suspension of disbelief won't stretch that far!
Commander Mysenses is offline   Reply With Quote
Old 01-03-12, 09:16 PM   #9
IonicRipper
Engineer
 
Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
Default

Maybe no one was onboard?
__________________
IonicRipper is offline   Reply With Quote
Old 01-03-12, 11:50 PM   #10
troopie
Captain
 
Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by Commander Mysenses View Post
I think I will stay away from harbour raiding, too much of a duckshoot once you get past the patrols... my suspension of disbelief won't stretch that far!

I gotta agree, once you get it out of your system a couple o times such a 'duckshoot' just ain't that much fun.
troopie is offline   Reply With Quote
Old 01-05-12, 03:14 AM   #11
Andrew82
Torpedoman
 
Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
'Docked' ships will do nothing but sit there The game will not let them move.
Thanks TDW, that makes sense.

The IRAI mod makes the game much more challenging, thanks for all the effort you put into this!
__________________
TMO 2.2
Andrew82 is offline   Reply With Quote
Old 01-03-12, 09:33 PM   #12
Kongo Otto
Commodore
 
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
Default

Quote:
Originally Posted by Andrew82 View Post
After sinking the USS Hood in Scapa Flow during twilight I was expecting to have signed my own death sentence with al the escorts around. But the burning and slow sinking of the Hood didn't seem to bother them as none of them even started up their diesels..

Have the IRAI mod installed so don't really know why they did nothing..

Well maybe the Royal Navy thaught: "Aaaaah dont mind he sank the USS Hood instead of the HMS Hood"
Kongo Otto is offline   Reply With Quote
Old 01-05-12, 03:17 AM   #13
Andrew82
Torpedoman
 
Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Kongo Otto View Post
Well maybe the Royal Navy thaught: "Aaaaah dont mind he sank the USS Hood instead of the HMS Hood"

Yeah that's what I mend, I stand corrected
__________________
TMO 2.2
Andrew82 is offline   Reply With Quote
Old 01-05-12, 09:17 AM   #14
Kongo Otto
Commodore
 
Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
Default

Quote:
Originally Posted by Andrew82 View Post
Yeah that's what I mend, I stand corrected
Here is more Info about the USS Hood


Kongo Otto is offline   Reply With Quote
Old 01-03-12, 12:01 PM   #15
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Sober made a great discovery and I think this is the fix to this issue.

He noticed a depth of water that all boat will get stuck at during their patrol waypoints (guarding harbours). This or they are docked, is what is causing this dumb DD.

I have been meaning to fix this in OHII - it will happen soon
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.