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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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That's pretty standard, I've had plenty of similar experiences in stock SH3 + 4.
I guess the devs had more important problems on their hands. Wasn't really an issue in SH3, because you never really got sent into ports. I guess raiding ports is good for a bit of daring fun, but realistically I beleive it was a very rare occurence (steve?) so don't let it bother you too much! ![]() |
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#2 | |
Eternal Patrol
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![]() As far as I know it happened twice. Scapa Flow was almost impossible, and only happened because Admiral Doenitz planned it personally with the help of aerial photography. Following the attack the British reinforced the entrances to the harbor, and after that time any British base should be impossible to penetrate. The other was by Werner Hartenstein in U-156. He observed the harbor at Aruba for several days before deciding it was relatively undefended and making his decision to go ahead with the attack. He sank three small tankers and attempted to set the oil field on fire but failed. http://en.wikipedia.org/wiki/Attack_on_Aruba http://uboat.net/boats/successes/u156.html Basically all the SH games make harbor-raiding much easier than it ever was in real life.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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installing this mod makes a big difference:
IRAI (Intelligent Random AI) by TheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=171973 I sometimes wish that I had not installed this (especially if you have three destroyers circling above you after an attack....) but it is a needed mod! ![]()
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#4 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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![]() ![]() Have the IRAI mod installed so don't really know why they did nothing..
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TMO 2.2 |
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#5 | |
Black Magic
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#6 | |
Eternal Patrol
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http://www.strategypage.com/militaryforums/8-10333.aspx
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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#8 | |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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I think I will stay away from harbour raiding, too much of a duckshoot once you get past the patrols... my suspension of disbelief won't stretch that far! |
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#9 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
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Maybe no one was onboard?
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#10 | |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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I gotta agree, once you get it out of your system a couple o times such a 'duckshoot' just ain't that much fun. ![]() |
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#11 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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The IRAI mod makes the game much more challenging, thanks for all the effort you put into this! ![]() ![]()
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TMO 2.2 |
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#12 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Well maybe the Royal Navy thaught: "Aaaaah dont mind he sank the USS Hood instead of the HMS Hood" ![]() ![]() |
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#13 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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Yeah that's what I mend, I stand corrected ![]() ![]()
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TMO 2.2 |
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#15 |
Navy Seal
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Sober made a great discovery and I think this is the fix to this issue.
He noticed a depth of water that all boat will get stuck at during their patrol waypoints (guarding harbours). This or they are docked, is what is causing this dumb DD. I have been meaning to fix this in OHII - it will happen soon ![]() |
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