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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Well maybe the Royal Navy thaught: "Aaaaah dont mind he sank the USS Hood instead of the HMS Hood" ![]() ![]() |
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#17 |
Eternal Patrol
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Another part of the problem is that in real life you don't dodge around sub nets. They stretch clear across the harbor and have a 'door' which is pulled aside by a tug when ships need to get in or out. One way to do it in the game would have been to have the nets set deep enough that a surface ship could pass over them and a sub would have to do it on the surface.
Whatever the problems with making it work, raiding a merchant port should be difficult and dangerous. Raiding a naval base should be next to impossible.
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“Never do anything you can't take back.” —Rocky Russo |
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#18 | |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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I gotta agree, once you get it out of your system a couple o times such a 'duckshoot' just ain't that much fun. ![]() |
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#19 |
Ace of the deep .
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These people that say its too easy . Are you playing with 100% realism , Real navigation mod , OH2 campaign , and sobers realistic underwater FX2 SH5 mod ?
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#20 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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Nah, trying to complete a stock career first, it's a bit tedious but I'm getting there.
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#21 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Dogfish40 |
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#22 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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Yeah, I gotta admit, I'm certainly getting a bit complacent.
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#23 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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The IRAI mod makes the game much more challenging, thanks for all the effort you put into this! ![]() ![]()
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TMO 2.2 |
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#24 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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Yeah that's what I mend, I stand corrected ![]() ![]()
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TMO 2.2 |
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