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Old 11-08-11, 08:21 AM   #1
frau kaleun
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Originally Posted by SquareSteelBar View Post
Thanks, that's what I was looking for! I didn't realize it went all the way back to such an early version of the mod.

From Aces' reply on the issue:

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Regarding the engine grills flickering I only get it from distance and I think it's a video issue. The texture is there in the file. You can freely edit this texture if you wish eg. move the grills apart, if so remember to re-do the Alpha channel. The texture is called "Turm9c1_Extra_Textures_Style1.tga" and if you edit it then remember to re-import it into all four of the supplied turm files for the different versions. Actually there is a gap b etween the textures.
I tinkered with the texture a bit already, but I still get the flicker.

I don't know what "Alpha channel" means though, is that a graphics thing or a 3D model thing?

Anybody have any luck eliminating this issue by editing the file somehow or am I just stuck with it?
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Old 11-08-11, 10:26 AM   #2
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Originally Posted by frau kaleun View Post
Anybody have any luck eliminating this issue by editing the file somehow or am I just stuck with it?
Unfortunately no. I tried, don't remember how, maybe I don't have enough knowledge. I have the same problem with emblems and this: http://www.subsim.com/radioroom/show...6&postcount=21
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Old 11-08-11, 11:07 AM   #3
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You have two or more textures 'fighting' to be rendered in the same area with no blending enabled
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Old 11-08-11, 11:20 AM   #4
frau kaleun
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Originally Posted by TheDarkWraith View Post
You have two or more textures 'fighting' to be rendered in the same area with no blending enabled
And the fix for that is....?

Okay, okay, blending, but I don't know what that refers to or how to enable it in this context.
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Old 11-08-11, 07:52 PM   #5
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Old 11-09-11, 04:43 AM   #6
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Originally Posted by frau kaleun View Post
And the fix for that is....?

Okay, okay, blending, but I don't know what that refers to or how to enable it in this context.
Overlapping. Depending on the way they are displayed, it can happen that one texture covers up the other and the other returns the favor. All withing milliseconds.

Try a lover monitor res. I have had the same problem with KOTOR2.
I was told (along with a transparency problem i had in the game) that this is a newer GPU/driver problem and how they interpret those textures or channels. (especially the Alpha).

But honestly I know bugger all! So...don't quote me
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Old 11-09-11, 08:23 AM   #7
frau kaleun
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Thanks for the info.

It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved.
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Old 11-09-11, 09:23 AM   #8
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Quote:
Originally Posted by frau kaleun View Post
Thanks for the info.

It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved.
I was thinking in terms of a candidate for most un....erm helpful post of the year a few #'s up
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