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Old 11-09-11, 08:23 AM   #1
frau kaleun
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Thanks for the info.

It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved.
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Old 11-09-11, 09:23 AM   #2
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Originally Posted by frau kaleun View Post
Thanks for the info.

It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved.
I was thinking in terms of a candidate for most un....erm helpful post of the year a few #'s up
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Old 11-09-11, 10:11 AM   #3
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As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture so you have the 2 conflicting when rendered.

I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right.

A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut.
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Old 11-09-11, 10:24 AM   #4
frau kaleun
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As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture.
Well that I can confirm from looking at the model preview.

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I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right.
I'm almost certain I have some idea of what you're talking about. And that frightens me.

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A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut.
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Old 11-09-11, 10:59 AM   #5
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I just cut the Grills out about 5 minutes ago and I didn't do no stinking math.
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Old 11-09-11, 11:11 AM   #6
frau kaleun
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Then don't scare the nice lady with phrases like "boolean operation."


So what you're doing is, cutting out a section of the turm that matches the area needed for the grills, using that to make a separate 3D object for the grills that exists in basically the same spot, and then applying the grills texture to that? Or am I completely not getting it?
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Old 11-09-11, 12:11 PM   #7
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Old 11-09-11, 01:47 PM   #8
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Quote:
Originally Posted by frau kaleun View Post
So what you're doing is, cutting out a section of the turm that matches the area needed for the grills, using that to make a separate 3D object for the grills that exists in basically the same spot, and then applying the grills texture to that? Or am I completely not getting it?
Pretty much, yes.

There's a 3D mesh in the conning_high object that is used for the Grills now.

I selected that object and applied the texture so I could see the Grills.
Then created a long box that goes through both sides of that object and fits the front grill area.
Cloned that for the rear grills.
Did a boolean cut with the turm as object a, front box as object b, saved that result and then did the same to get the rear grill cut.
I now have 4 objects in the exact place with the grill texture so no uv's need redone.

Those would need a bit more work like maybe extruding a bit to seperate the surfaces some but it would reduce the flicker that way.
I have not actually re-done the Turm yet to test in-Game but it should work OK.

It may be better to punch the grills through the Turm also.
That would remove the mesh area totally and also solve the issue.
Maybe even better.
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