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Flickering grills on Super Turms IX
Hi all,
Seems like I remember someone mentioning a "flickering" effect where the grills are on the new type IX tower included in Aces' Super Turms mod(s). I've searched around and now I can't find the reference to it I think I remember, does anybody else remember it or know if there was ever any fix for it? I've got Super Turms v6 which appears to be the latest version and I hadn't looked at the IX before with this mod, and now I'm seeing the flickering where the grills are as well. In fact when I zoom in a bit it looks almost like I can see "through" them to the moving ocean waves in the background on the opposite side of the boat and that's what is causing the flickering. Anyhoo - if anybody remembers this issue and/or how it was being addressed or could be addressed, I'd much appreciate any info. Thanks! |
Nothing that has happened to me, unfortunately I can not help you :hmmm:
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I seem to remember reading that also. I do not remember where it was though.:hmmm:
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From Aces' reply on the issue: Quote:
I don't know what "Alpha channel" means though, is that a graphics thing or a 3D model thing? Anybody have any luck eliminating this issue by editing the file somehow or am I just stuck with it? |
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You have two or more textures 'fighting' to be rendered in the same area with no blending enabled :yep:
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Okay, okay, blending, but I don't know what that refers to or how to enable it in this context. :D |
Hard to spell, your finger are affected by nicotine, yellow, they're also :smug:
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Try a lover monitor res. I have had the same problem with KOTOR2. I was told (along with a transparency problem i had in the game) that this is a newer GPU/driver problem and how they interpret those textures or channels. (especially the Alpha). But honestly I know bugger all! So...don't quote me:O: |
Thanks for the info.
It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved. :hmmm: |
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As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture so you have the 2 conflicting when rendered. I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right. A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut. :03: |
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:hmmm:
I just cut the Grills out about 5 minutes ago and I didn't do no stinking math. :haha: |
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