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Old 11-08-11, 11:20 AM   #1
frau kaleun
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Originally Posted by TheDarkWraith View Post
You have two or more textures 'fighting' to be rendered in the same area with no blending enabled
And the fix for that is....?

Okay, okay, blending, but I don't know what that refers to or how to enable it in this context.
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Old 11-08-11, 07:52 PM   #2
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Old 11-09-11, 04:43 AM   #3
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Originally Posted by frau kaleun View Post
And the fix for that is....?

Okay, okay, blending, but I don't know what that refers to or how to enable it in this context.
Overlapping. Depending on the way they are displayed, it can happen that one texture covers up the other and the other returns the favor. All withing milliseconds.

Try a lover monitor res. I have had the same problem with KOTOR2.
I was told (along with a transparency problem i had in the game) that this is a newer GPU/driver problem and how they interpret those textures or channels. (especially the Alpha).

But honestly I know bugger all! So...don't quote me
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Old 11-09-11, 08:23 AM   #4
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Thanks for the info.

It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved.
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Old 11-09-11, 09:23 AM   #5
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Originally Posted by frau kaleun View Post
Thanks for the info.

It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved.
I was thinking in terms of a candidate for most un....erm helpful post of the year a few #'s up
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Old 11-09-11, 10:11 AM   #6
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As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture so you have the 2 conflicting when rendered.

I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right.

A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut.
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Old 11-09-11, 10:24 AM   #7
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As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture.
Well that I can confirm from looking at the model preview.

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I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right.
I'm almost certain I have some idea of what you're talking about. And that frightens me.

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A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut.
I WAS TOLD THERE WOULD BE NO MATH.
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Old 11-09-11, 10:59 AM   #8
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I just cut the Grills out about 5 minutes ago and I didn't do no stinking math.
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