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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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#2 |
SUBSIM Newsman
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Hard to spell, your finger are affected by nicotine, yellow, they're also
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Try a lover monitor res. I have had the same problem with KOTOR2. I was told (along with a transparency problem i had in the game) that this is a newer GPU/driver problem and how they interpret those textures or channels. (especially the Alpha). But honestly I know bugger all! So...don't quote me ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Rear Admiral
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Thanks for the info.
It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved. ![]() |
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#5 | |
Chief of the Boat
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#6 |
Stowaway
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As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture so you have the 2 conflicting when rendered. I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right. A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut. ![]() |
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#7 | |||
Rear Admiral
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#8 |
Stowaway
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![]() ![]() I just cut the Grills out about 5 minutes ago and I didn't do no stinking math. ![]() |
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