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Old 08-30-11, 08:23 PM   #18
frau kaleun
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Quote:
Originally Posted by theroc44 View Post
Whatcha mean its not incorporated in GWX campaign. I thought it was just an additional few uboat bases and a few ships. Am i wrong? I havent even got it running yet mind you.
I think Steve may have been talking about the Real Ship Names feature in Commander. You don't need to add anything to that for the mods to be used in the game, but if you get them working you'll want the most recent version of his ShipNames file to use with Commander so you have all the currently available names for as many ships as possible.

Don't know what your specs are but FWIW I could never get either version of the MFM, or the GWX Wilhelmshaven mod, to run without CTD issues until I switched to a 64-bit OS which allowed Windows to recognize more than 4 GB of system RAM. The best I could do was to load the game with the Wilhelmshaven mod with Lite Harbor Traffic enabled. Some people are able to use them on 32-bit with the 4GB patch, but then a lot depends on how much of your total RAM is available and Windows 32-bit will always set the limit at less than 4GB (if only because it takes some of your RAM just to run the necessary processes) and how much of that the game has access to will depend on what other stuff is running while you are trying to play.

If you are having CTDs just trying to load the game with the mods enabled, it is most likely a RAM issue so if you haven't already I would also try shutting down any unnecessary background processes before starting the game.
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