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#1 | ||
Eternal Patrol
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Two things: If you are running it and using Commander, you'll want the latest Ship Names mod. http://www.subsim.com/radioroom/down...o=file&id=3124 And What the Wilhelmshaven mod adds is much more accurate harbors, including the locks for those harbors (with working gates) and the locks with gates for the Kiel Canal. ![]() ![]() ![]() Quote:
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#2 | |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
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#3 |
Lieutenant
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do i need another name addon for the name.cfg folder in commander for GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6. I added the name cfg from Jim earlier for MFM do i need one as well for the extra ships in this mod?
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#4 |
Eternal Patrol
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No. It's a standalone add-on.
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#5 |
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Whatcha mean its not incorporated in GWX campaign. I thought it was just an additional few uboat bases and a few ships. Am i wrong? I havent even got it running yet mind you.
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#6 | |
Rear Admiral
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Don't know what your specs are but FWIW I could never get either version of the MFM, or the GWX Wilhelmshaven mod, to run without CTD issues until I switched to a 64-bit OS which allowed Windows to recognize more than 4 GB of system RAM. The best I could do was to load the game with the Wilhelmshaven mod with Lite Harbor Traffic enabled. Some people are able to use them on 32-bit with the 4GB patch, but then a lot depends on how much of your total RAM is available and Windows 32-bit will always set the limit at less than 4GB (if only because it takes some of your RAM just to run the necessary processes) and how much of that the game has access to will depend on what other stuff is running while you are trying to play. If you are having CTDs just trying to load the game with the mods enabled, it is most likely a RAM issue so if you haven't already I would also try shutting down any unnecessary background processes before starting the game. |
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#7 | |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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"A few stood against many that is all that matters" |
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#8 | |
Eternal Patrol
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I run the Wilhelmshaven mod with full harbor traffic and no problems on my XP 32-bit system, but I can't run MFM at all and FlakMonkey's New Interiors causes the Dreaded Death Dive bug. Even as it stands I use three separate program killers before I load up the game, just in case.
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