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Old 08-29-11, 11:46 PM   #1
Sailor Steve
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Originally Posted by Fish In The Water View Post
If it was me and I only had enough memory to run one, I'd go with the Merchant Fleet Mod. You should take a look at the screens, they're pretty awesome!
I would certainly be running it if I had the machine to handle it, but alas I don't.

Two things: If you are running it and using Commander, you'll want the latest Ship Names mod.
http://www.subsim.com/radioroom/down...o=file&id=3124

And What the Wilhelmshaven mod adds is much more accurate harbors, including the locks for those harbors (with working gates) and the locks with gates for the Kiel Canal.








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Originally Posted by theroc44
wow that merchant fleet mod is insane. 3 gigs of tgas and 3,207 variations of shipping. Thats gotta be the best ship addon for SH3 hands down, the question is can i get it running lol with my other mods
I watched it being made over a period of a couple of years, all the while researching historical names for all the ship types. And I can't even use it!
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Old 08-30-11, 01:07 PM   #2
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Originally Posted by Sailor Steve View Post
I would certainly be running it if I had the machine to handle it, but alas I don't.

Two things: If you are running it and using Commander, you'll want the latest Ship Names mod.
http://www.subsim.com/radioroom/down...o=file&id=3124

And What the Wilhelmshaven mod adds is much more accurate harbors, including the locks for those harbors (with working gates) and the locks with gates for the Kiel Canal.









I watched it being made over a period of a couple of years, all the while researching historical names for all the ship types. And I can't even use it!
I cant run it either steve freezes on load bunch of times already for me.
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Old 08-30-11, 03:48 PM   #3
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do i need another name addon for the name.cfg folder in commander for GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6. I added the name cfg from Jim earlier for MFM do i need one as well for the extra ships in this mod?
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Old 08-30-11, 03:52 PM   #4
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No. It's a standalone add-on.
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Old 08-30-11, 04:38 PM   #5
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No. It's a standalone add-on.
Whatcha mean its not incorporated in GWX campaign. I thought it was just an additional few uboat bases and a few ships. Am i wrong? I havent even got it running yet mind you.
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Old 08-30-11, 08:23 PM   #6
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Originally Posted by theroc44 View Post
Whatcha mean its not incorporated in GWX campaign. I thought it was just an additional few uboat bases and a few ships. Am i wrong? I havent even got it running yet mind you.
I think Steve may have been talking about the Real Ship Names feature in Commander. You don't need to add anything to that for the mods to be used in the game, but if you get them working you'll want the most recent version of his ShipNames file to use with Commander so you have all the currently available names for as many ships as possible.

Don't know what your specs are but FWIW I could never get either version of the MFM, or the GWX Wilhelmshaven mod, to run without CTD issues until I switched to a 64-bit OS which allowed Windows to recognize more than 4 GB of system RAM. The best I could do was to load the game with the Wilhelmshaven mod with Lite Harbor Traffic enabled. Some people are able to use them on 32-bit with the 4GB patch, but then a lot depends on how much of your total RAM is available and Windows 32-bit will always set the limit at less than 4GB (if only because it takes some of your RAM just to run the necessary processes) and how much of that the game has access to will depend on what other stuff is running while you are trying to play.

If you are having CTDs just trying to load the game with the mods enabled, it is most likely a RAM issue so if you haven't already I would also try shutting down any unnecessary background processes before starting the game.
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Old 08-30-11, 08:55 PM   #7
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Originally Posted by frau kaleun View Post
I think Steve may have been talking about the Real Ship Names feature in Commander. You don't need to add anything to that for the mods to be used in the game, but if you get them working you'll want the most recent version of his ShipNames file to use with Commander so you have all the currently available names for as many ships as possible.

Don't know what your specs are but FWIW I could never get either version of the MFM, or the GWX Wilhelmshaven mod, to run without CTD issues until I switched to a 64-bit OS which allowed Windows to recognize more than 4 GB of system RAM. The best I could do was to load the game with the Wilhelmshaven mod with Lite Harbor Traffic enabled. Some people are able to use them on 32-bit with the 4GB patch, but then a lot depends on how much of your total RAM is available and Windows 32-bit will always set the limit at less than 4GB (if only because it takes some of your RAM just to run the necessary processes) and how much of that the game has access to will depend on what other stuff is running while you are trying to play.

If you are having CTDs just trying to load the game with the mods enabled, it is most likely a RAM issue so if you haven't already I would also try shutting down any unnecessary background processes before starting the game.
gotta head to work but im gonna try your method when i get back yea darn limitations of X86 architecture. But thank you for your assistance. It was most apperciated.
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Old 08-30-11, 11:49 PM   #8
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Quote:
Originally Posted by frau kaleun View Post
I think Steve may have been talking about the Real Ship Names feature in Commander. You don't need to add anything to that for the mods to be used in the game, but if you get them working you'll want the most recent version of his ShipNames file to use with Commander so you have all the currently available names for as many ships as possible.
Yep, that and you don't need an extra .cfg with ship names for the Wilhelmshaven mod.

I run the Wilhelmshaven mod with full harbor traffic and no problems on my XP 32-bit system, but I can't run MFM at all and FlakMonkey's New Interiors causes the Dreaded Death Dive bug. Even as it stands I use three separate program killers before I load up the game, just in case.
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