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CTD everytime i enable GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Ok so im trying to add some new ships and since this seems to be the only ship addon that i can find im trying to get it to work.GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 adds a bunch of stuff but the read me isnt clear on installation method. Theres a main Data folder containing the ships and 3 seperate mod folders containing GWX-alantic and east,GWX-LIte ATL and Northsea, GWX lite harbor and GWX merged campaign. Now am i supposed to add these seprately or leave them where they are in the folder. Any help would be appercaited thanks again Sub Sim crew.
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Here's a pretty good post that helps clear up the read me:
http://www.subsim.com/radioroom/show...77&postcount=2 As for the CTD's, I'd hold off until you're sure the mod is properly installed. Once we're over that hurdle, we can address the CTD's (if they're still around)... :sunny: |
gonna try to install it the way it says there. Fish other than this mod are there any other ship mods addon's. Besides Jim's Q-ship mod...
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did u enable the merged campaign on this? I have the GWX merged campagin already active, do i need to disable that one in order to activate the merged campaign with this mod?
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http://www.subsim.com/radioroom/showthread.php?t=170741 It adds a ton of hi-res textures, graphic enhancements and new ships. :up: One word of caution though... It's quite memory intensive, (and as I don't know your specs), I'll just advise that most people need at least 4GB of ram (plus the patch) to get it to run. |
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I got a good system and 4gigs of ram, shouldnt be a problem. Maybe i wont even use the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 and just use this instead. What you think? |
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Matter of fact, here's the answer right from the horses mouth, :03: (the creator of the mod): http://www.subsim.com/radioroom/showthread.php?t=162292 PS. AFAIK the 'fix' was never released... But even if it was, you don't need the extra scripted traffic for a theatre you have no intention of sailing into. Just eats up system resources and adds to the load time for no real gain. :down: |
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If it was me and I only had enough memory to run one, I'd go with the Merchant Fleet Mod. You should take a look at the screens, they're pretty awesome! :up: http://i33.photobucket.com/albums/d5...e/General8.jpg |
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wow that merchant fleet mod is insane. 3 gigs of tgas and 3,207 variations of shipping. Thats gotta be the best ship addon for SH3 hands down, the question is can i get it running lol with my other mods :hmmm:
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Two things: If you are running it and using Commander, you'll want the latest Ship Names mod. http://www.subsim.com/radioroom/down...o=file&id=3124 And What the Wilhelmshaven mod adds is much more accurate harbors, including the locks for those harbors (with working gates) and the locks with gates for the Kiel Canal. http://i14.photobucket.com/albums/a3..._17238_968.jpg http://i14.photobucket.com/albums/a3...215518_187.jpg http://i14.photobucket.com/albums/a3...215254_265.jpg Quote:
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http://www.gamefront.com/files/16730...nterim-Beta.7z for some slower rigs... |
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do i need another name addon for the name.cfg folder in commander for GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6. I added the name cfg from Jim earlier for MFM do i need one as well for the extra ships in this mod?
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