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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |||||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
You may be right, but it is still hard for me to believe they would push engines far past their limits in peacetime trials. Or maybe the boats became lighter during refits? Quote:
I don't know enough about this sort of thing to even guess. 150% does sound incredible. Quote:
I skimmed through the manual for the Bendix log. I didn't see any standard for accuracy, but they did calibrate them at 2 speeds minimum (low and high) and at as many as possible, time permitting. They had to be good not just during a submerged attack, but throughout an approach, surfaced or submerged. The maintainace/ calibration proceedures were very involved. They were obviously considered important. Quote:
Agree. Quote:
I agree completely. The magic-engines that never break down is a weak point in the game. So is the rocket-like acceleration of everything. What is the speed advantage of the special abilities anyway? I had assumed it was a mod-dependent thing. I've never had it in the game, so I never gave it much thought before. |
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