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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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Suh-WEET- 1.5 knots isn't enuff to really bother, but a 3kt boost is a different story!!!
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#2 |
Eternal Patrol
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And completely unrealistic.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Rear Admiral
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#4 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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I'm going to chime in here , as I don't necessarily disagree with anything that has been said, I am only giving my experience. I have never paid renown for any special crew abilities however, on my last patrol before I had to start a new career, I looked in my crew roster one day and found two of my engine crew had been upgraded to clovers (experts). I made sure the two were on separate shifts and also noticed an overall boost in the performance of the boat at all times, and since I didn't pay for it I certainly enjoyed the change. As far as being unrealistic?! There were a lot of crew members that brought along their special talents and some boats benefited from just these personnel. As you know, these boats were in a constant state of repair while on patrol and some mechanics had much more talent than others, electricians, even crew members with a knack for guessing the enemys whereabouts. So, I think the system for special abilities has some merits here, I just enjoy it as another small perk to give my boat an edge over the enemy like any Skipper would do in a desperate time.
Good Hunting Mates ![]() D40
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#5 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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Oh yeah, don't get me wrong. Some abilities make all the sense in the world. I particularly like medics that boost morale, expert loaders that speed up loading time and such. Indeed an expert makes the difference. What I don't get is how an engineer would give the ship a speed boast, being that a mechanical limitation.
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#6 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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Oh yes.. I have a few questions myself.
I got 4 SCs with reduce torpedo milfunction, 2 SCs with increase overall speed and other 2 SCs with increase submerged and surfaced speed. My questions: Torpedo abilities? What are they? When do I get them? Can I predict who gets them? Sonar/Radar abilities? like above... And anything else you might think of... Thanks in advance.
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#7 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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#8 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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I too think that this kind of bonus from special crewman is unrealistic. I think this is another example of Ubisoft creators attempting to make the game more profitable and appealing to people other than reasonable simulaton fans.
I mean, where does this concept come from? "have this item and get a bonus"? From card games, from D&D and such. If this is where they were aiming at, I think it is regretable. |
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