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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#21 | ||
Rear Admiral
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From the PDF file in TMO, your options are: MASTER ENGINEER Required compartment: ENGINES ROOM, CONTROL ROOM Description: When it comes to repairs, this barnacle encrusted Chief has rung more salt water from his socks then most sailors have sailed over. He can effect repairs faster, pump water out sooner, and make operational unserviceable equipment. Effect: Repair and pump speed increased 38%, can repair destroyed items. ENGINES EXPERT Required compartment: ENGINES ROOM Description: This Chief knows his job well enough to take a few unorthodoxed shortcuts on diving procedures, decreasing the time it takes to dive the boat. Effect: Increases dive speed by 65. Special note: I have tuned this so that with 3 of them, your fastest dive will be 35 seconds, which was obtainable by experienced crews. This skill is subject to diminishing returns. MASTER ELECTRICIAN Required compartment: ENGINES ROOM Description: This Chief knows how best to maintain the batteries and draw the most amps, reducing battery consumption as a result. Effect: Reduces battery consumption by 25%. If you look carefully, im sure you'll find those skills are within reason. Even this one: AHEAD EMERGENCY Required compartment: CONTROL ROOM Description: Your officer orders the denizens of the engineering spaces to ignore safety protocols and push all four main engines to the absolute maximum power. Increases your maximum surface speed by 1 and 1/2 knots.|Duration: 6 hour|Available: 1 day Effect: Maximum speed increased by 35%, which comes out to be 1.5 kts. Quote:
And herein is the problem. I can't stop people from doing unreasonable things. The crew system is open ended enough to you can stack up on all of one type of crewman skill at the expense of all others. I agree. In the end there is what you intended in design, and then there's what people will actually do with the options you give them. As an aside, the skill Fuel Ballast, shouldn't be showing up. I thoguht i had removed that skill. At the least i disabled the bonus. The reason that was removed from play is i decided to make fuel ballast adjustments intrinsic to the submarine's internal specifications within the sub files themselves. |
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